Dangerous Dave cover art

games like

Dangerous Dave

Dangerous Dave leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION6 /10READS0 /10VARIANCE0 /10OPTIMIZATION4 /10

Like Dangerous Dave, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Dangerous Dave

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Super Mario World cover art
Super Mario WorldPure Mechanics · 2D platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Perfect inputs trivialise every jump, spin and cape flight

full comparison →
Uncharted: Drake's Fortune cover art
Uncharted: Drake's FortunePracticed Mastery · cinematic action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Cover gunfights and climbing timing

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Rayman Legends cover art
Rayman LegendsPure Mechanics · 2D platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Tight 2D platforming and music levels

full comparison →
Shovel Knight cover art
Shovel KnightPracticed Mastery · action platformer

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Scripted boss patterns, not reads

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Psychonauts cover art
PsychonautsPracticed Mastery · platform adventure

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Level layouts are fixed and quickly known

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Rayman Origins cover art
Rayman OriginsPure Mechanics · 2D platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Fluid run-jump-glide chains

full comparison →
Spyro the Dragon cover art
Spyro the DragonPracticed Mastery · collectathon platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Gliding and charging need modest precision at most

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Little Nightmares II cover art
Little Nightmares IIPracticed Mastery · puzzle platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - More combat and platforming precision.

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Jak and Daxter: The Precursor Legacy cover art
Jak and Daxter: The Precursor LegacyPracticed Mastery · 3D platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Static seamless world

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Spider-Man cover art
Spider-ManPracticed Mastery · action-adventure

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Level events are scripted and quickly known

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Sonic Heroes cover art
Sonic HeroesPracticed Mastery · 3D platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Fixed level layouts

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Jak II cover art
Jak IIPracticed Mastery · action platformer

Both lean on execution about the same (6 vs 6). Biggest difference: variance (0 vs 1) - Fixed open city and missions

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Game details

Released
1988
Developer
John Romero
Platforms
DOS, Apple][
Modes
Single player
IGDB users
59/100
Platform