Dead or Alive 5 Last Round cover art

games like

Dead or Alive 5 Last Round

Dead or Alive 5 Last Round leans Reads (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION6 /10READS8 /10VARIANCE1 /10OPTIMIZATION5 /10

Like Dead or Alive 5 Last Round, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

7 games like Dead or Alive 5 Last Round

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Mortal Kombat cover art
Mortal KombatCompetitive PvP · fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (6 vs 7) - Combo execution and punish timing

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Injustice: Gods Among Us cover art
Injustice: Gods Among UsGrand Arena · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (6 vs 7) - Wager and clash system adds readable but executable decision points

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SoulCalibur III cover art
SoulCalibur IIICompetitive PvP · 3D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Spacing, movement and just-frame timing demand real hands

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Super Smash Bros. Ultimate cover art
Super Smash Bros. UltimateCompetitive PvP · platform fighter

Both lean on optimization about the same (5 vs 5). Biggest difference: execution (6 vs 8) - Tech skill, edgeguards, and DI are mechanically heavy.

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Team Fortress 2 cover art
Team Fortress 2Competitive PvP · class-based team shootercross-genre

Both lean on optimization about the same (5 vs 5). Biggest difference: variance (1 vs 3) - Random crits and spread inject RNG

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Rainbow Six Siege cover art
Rainbow Six SiegeGrand Arena · tactical FPScross-genre

Both lean on execution about the same (6 vs 7). Biggest difference: execution (6 vs 7) - Crisp aim required but TTK is unforgiving.

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Command & Conquer: Red Alert 2 cover art
Command & Conquer: Red Alert 2Grand Arena · real-time strategycross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (5 vs 7) - Build queues and power grid management are highly optimizable

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Game details

Released
2015
Developer
Team NINJA
Franchise
Dead or Alive
Platforms
Arcade, PS3, PS4, PC, X360, XONE
Modes
Single player, Multiplayer
IGDB critics
72/100
IGDB users
85/100
FightingAction