Dead or Alive 5 Ultimate cover art

games like

Dead or Alive 5 Ultimate

Dead or Alive 5 Ultimate leans Reads (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION7 /10READS8 /10VARIANCE2 /10OPTIMIZATION5 /10

Like Dead or Alive 5 Ultimate, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

10 games like Dead or Alive 5 Ultimate

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Super Smash Bros. Ultimate cover art
Super Smash Bros. UltimateCompetitive PvP · platform fighter

Both lean on variance about the same (2 vs 2). Biggest difference: execution (7 vs 8) - Tech skill, edgeguards, and DI are mechanically heavy.

full comparison →
Mortal Kombat cover art
Mortal KombatCompetitive PvP · fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - Near-deterministic systems

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Injustice: Gods Among Us cover art
Injustice: Gods Among UsGrand Arena · 2D fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - No RNG; match flow is transparent

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Tekken cover art
TekkenCompetitive PvP · 3D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 8) - Frame-tight inputs, juggle combos, movement demand trained hands

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SoulCalibur III cover art
SoulCalibur IIICompetitive PvP · 3D fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (8 vs 7) - Versus humans, conditioning and throw-mixup guessing decides rounds

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Dragon Ball: Sparking! Zero cover art
Dragon Ball: Sparking! ZeroGrand Arena · 3D arena fighter

Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 8) - Perception counter timing and Ki charge positioning demand precise execution

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The King of Fighters '98 cover art
The King of Fighters '98Competitive PvP · fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 8) - Strict inputs, short hops, tight punishes

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Team Fortress 2 cover art
Team Fortress 2Competitive PvP · class-based team shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (8 vs 7) - Spy/sniper duels are pure prediction

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Rainbow Six Siege cover art
Rainbow Six SiegeGrand Arena · tactical FPScross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (8 vs 9) - Defenders adapt holds; attackers fake and bait.

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Squad cover art
SquadCompetitive PvP · milsim tactical shootercross-genre

Both lean on variance about the same (2 vs 2). Biggest difference: execution (7 vs 8) - Bullet drop, sway, suppression test aim

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Game details

Released
2013
Developer
Team NINJA
Franchise
Dead or Alive
Platforms
Arcade, PS3, X360
Modes
Single player, Multiplayer
IGDB critics
83/100
IGDB users
77/100
FightingAction