Doki-Doki Universe cover art

games like

Doki-Doki Universe

Doki-Doki Universe leans Optimization (Light / Casual). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE1 /10OPTIMIZATION2 /10

11 games like Doki-Doki Universe

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Stanley Parable: Ultra Deluxe cover art
The Stanley Parable: Ultra DeluxeLight / Casual · narrative walking sim

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →
Coffee Talk cover art
Coffee TalkLight / Casual · cafe visual novel

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →
Animal Crossing: New Leaf cover art
Animal Crossing: New LeafLight / Casual · life simulation

Both lean on execution about the same (0 vs 0). Biggest difference: variance (1 vs 2) - Daily RNG visitors, fossils, turnip prices

full comparison →
Little Inferno cover art
Little InfernoLight / Casual · sandbox puzzle

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (2 vs 3) - Finding burn combos is a light solvable layer

full comparison →
VA-11 Hall-A: Cyberpunk Bartender Action cover art
VA-11 Hall-A: Cyberpunk Bartender ActionLight / Casual · bartender visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (2 vs 3) - Memorising correct drink recipes for good endings is light and finite

full comparison →
Emily is Away cover art
Emily is AwayLight / Casual · interactive fiction

Both lean on execution about the same (0 vs 0). Biggest difference: variance (1 vs 2) - Outcomes hidden on first playthrough

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Doki Doki Literature Club! cover art
Doki Doki Literature Club!Light / Casual · horror visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (1 vs 2) - Hidden content and flags drive the horror subversion

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Gone Home cover art
Gone HomeLight / Casual · narrative explorationcross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →
Everybody's Gone to the Rapture cover art
Everybody's Gone to the RaptureLight / Casual · walking simulatorcross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →
Tacoma cover art
TacomaLight / Casual · narrative explorationcross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →
Finding Paradise cover art
Finding ParadiseLight / Casual · narrative RPGcross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →

Game details

Released
2013
Developer
HumaNature Studios
Platforms
PS3, PS4, Vita
Modes
Single player
IGDB critics
74/100
IGDB users
64/100
SimulatorAdventureScience fictionComedy