Dr. Mario: Miracle Cure cover art

games like

Dr. Mario: Miracle Cure

Dr. Mario: Miracle Cure leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Puzzle - then ranked by cheat-test profile.

EXECUTION8 /10READS1 /10VARIANCE4 /10OPTIMIZATION6 /10

12 games like Dr. Mario: Miracle Cure

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Shadow Warrior (2013) cover art
Shadow Warrior (2013)Practiced Mastery · retro first-person shooter

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - All enemies are scripted demons with fixed attack patterns

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Dead Space (2008) cover art
Dead Space (2008)Practiced Mastery · survival horror shooter

Both lean on reads about the same (1 vs 1). Biggest difference: variance (4 vs 2) - Store stock is deterministic; minor drop variance on kills

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Doom II: Hell on Earth cover art
Doom II: Hell on EarthPure Mechanics · retro first-person shooter

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - All enemies are scripted; no opponent models the player

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The Evil Within cover art
The Evil WithinPracticed Mastery · survival horror shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Precise shooting and crafting under scarce resources demand execution

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Dead Space 3 cover art
Dead Space 3Practiced Mastery · survival horror shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Weapon crafting alters execution demands but shooting stays central

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Catherine cover art
CatherinePracticed Mastery · action puzzle

Both lean on reads about the same (1 vs 1). Biggest difference: variance (4 vs 2) - Some randomized block layouts on replays

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Painkiller (2004) cover art
Painkiller (2004)Pure Mechanics · retro first-person shooter

Both lean on execution about the same (8 vs 8). Biggest difference: variance (4 vs 2) - Enemy counts and placements are fixed with minimal unknown elements

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Shadow Warrior 2 cover art
Shadow Warrior 2Practiced Mastery · looter first-person shooter

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - All enemies are scripted; no adaptive opponent present

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Tales of Symphonia cover art
Tales of SymphoniaPracticed Mastery · action RPG

Both lean on execution about the same (8 vs 7). Biggest difference: execution (8 vs 7) - 3D combat movement, guard-canceling, and combo timing are central skills

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SuperHot: Mind Control Delete cover art
SuperHot: Mind Control DeletePracticed Mastery · time-manipulation shooter

Both lean on variance about the same (4 vs 4). Biggest difference: execution (8 vs 7) - Time-moves-when-you-move still demands precise spatial play

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Lovers in a Dangerous Spacetime cover art
Lovers in a Dangerous SpacetimePracticed Mastery · co-op shmup

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 6) - Rotating ship stations and aiming cannons requires fast, precise control

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Tetris Effect: Connected cover art
Tetris Effect: ConnectedPure Mechanics · falling-block puzzle

Both lean on reads about the same (1 vs 1). Biggest difference: optimization (6 vs 4) - T-spin and stacking strategy is knowable but execution overrides it

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Game details

Released
2015
Developer
Nintendo
Franchise
Mario
Platforms
3DS
Modes
Single player, Multiplayer
IGDB critics
69/100
IGDB users
80/100
Puzzle