
games like
Dr. Mario: Miracle Cure
Dr. Mario: Miracle Cure leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Puzzle - then ranked by cheat-test profile.
12 games like Dr. Mario: Miracle Cure
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - All enemies are scripted demons with fixed attack patterns
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Both lean on reads about the same (1 vs 1). Biggest difference: variance (4 vs 2) - Store stock is deterministic; minor drop variance on kills
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Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - All enemies are scripted; no opponent models the player
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Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Precise shooting and crafting under scarce resources demand execution
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Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Weapon crafting alters execution demands but shooting stays central
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Both lean on reads about the same (1 vs 1). Biggest difference: variance (4 vs 2) - Some randomized block layouts on replays
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Both lean on execution about the same (8 vs 8). Biggest difference: variance (4 vs 2) - Enemy counts and placements are fixed with minimal unknown elements
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Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - All enemies are scripted; no adaptive opponent present
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Both lean on execution about the same (8 vs 7). Biggest difference: execution (8 vs 7) - 3D combat movement, guard-canceling, and combo timing are central skills
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Both lean on variance about the same (4 vs 4). Biggest difference: execution (8 vs 7) - Time-moves-when-you-move still demands precise spatial play
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Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 6) - Rotating ship stations and aiming cannons requires fast, precise control
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Both lean on reads about the same (1 vs 1). Biggest difference: optimization (6 vs 4) - T-spin and stacking strategy is knowable but execution overrides it
full comparison →Game details
- Released
- 2015
- Developer
- Nintendo
- Franchise
- Mario
- Platforms
- 3DS
- Modes
- Single player, Multiplayer
- IGDB critics
- 69/100
- IGDB users
- 80/100