Dragon Ball Z: Infinite World cover art

games like

Dragon Ball Z: Infinite World

Dragon Ball Z: Infinite World leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION6 /10READS5 /10VARIANCE1 /10OPTIMIZATION4 /10

Like Dragon Ball Z: Infinite World, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Dragon Ball Z: Infinite World

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Naruto Shippuden: Ultimate Ninja Storm 2 cover art
Naruto Shippuden: Ultimate Ninja Storm 2Competitive PvP · anime arena fighter

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Timing substitutions and combos matters but inputs are simple

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Def Jam: Fight for NY cover art
Def Jam: Fight for NYCompetitive PvP · wrestling fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Minor stage and AI behaviour randomness.

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Jump Force cover art
Jump ForceCompetitive PvP · anime arena fighter

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 5) - 3D arena combos with generous tracking

full comparison →
Dragon Ball GT: Final Bout cover art
Dragon Ball GT: Final BoutCompetitive PvP · anime fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (4 vs 3) - Small roster and shallow systems cap the study layer

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PlayStation All-Stars Battle Royale cover art
PlayStation All-Stars Battle RoyaleCompetitive PvP · platform fighter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 6) - Super-only kills make baiting human opponents the core decision.

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TagPro cover art
TagProCompetitive PvP · online capture-the-flagcross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Ball handling, boosts and juke precision decide grabs

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Plants vs. Zombies: Garden Warfare cover art
Plants vs. Zombies: Garden WarfareCompetitive PvP · class-based shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human opponents flank and juke in class-based skirmishes

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Gears of War: Ultimate Edition cover art
Gears of War: Ultimate EditionCompetitive PvP · cover-based shootercross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - Wallbounce movement and gnasher duels demand real hands

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Resistance 2 cover art
Resistance 2Pure Mechanics · sci-fi FPScross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Weapon handling and boss dodging demand console-shooter precision

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FIFA Soccer 2005 cover art
FIFA Soccer 2005Competitive PvP · football simulationcross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - Off-the-ball control and finishing timing are mechanical skill

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Brink cover art
BrinkCompetitive PvP · class-based FPScross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - SMART parkour and gunfights demand FPS mechanics

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Pro Evolution Soccer 2009 cover art
Pro Evolution Soccer 2009Competitive PvP · football simulationcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Ricochets and keeper parries add small randomness

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Game details

Released
2008
Developer
Dimps
Franchise
Dragon Ball
Platforms
PS2
Modes
Single player, Multiplayer
IGDB critics
35/100
IGDB users
64/100
FightingAction