Dragon Ball Z: The Legend cover art

games like

Dragon Ball Z: The Legend

Dragon Ball Z: The Legend leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION5 /10READS4 /10VARIANCE1 /10OPTIMIZATION4 /10

11 games like Dragon Ball Z: The Legend

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Naruto Shippuden: Ultimate Ninja Storm 2 cover art
Naruto Shippuden: Ultimate Ninja Storm 2Competitive PvP · anime arena fighter

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Dragon Ball: Xenoverse 2 cover art
Dragon Ball: Xenoverse 2Practiced Mastery · anime arena fighter

Both lean on execution about the same (5 vs 5). Biggest difference: variance (1 vs 2) - QQ Bang crafting and drop rates randomise builds

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Jump Force cover art
Jump ForceCompetitive PvP · anime arena fighter

Both lean on execution about the same (5 vs 5). Biggest difference: reads (4 vs 5) - Human opponents force guard-break guessing

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WWE SmackDown vs. Raw 2011 cover art
WWE SmackDown vs. Raw 2011Competitive PvP · pro wrestling game

Both lean on execution about the same (5 vs 5). Biggest difference: variance (1 vs 2) - Momentum swings and AI quirks add mild chaos

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WWE 2K15 cover art
WWE 2K15Competitive PvP · wrestling game

Both lean on execution about the same (5 vs 5). Biggest difference: variance (1 vs 2) - Chain-wrestling rock-paper-scissors minigames add randomness

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Plants vs. Zombies: Garden Warfare cover art
Plants vs. Zombies: Garden WarfareCompetitive PvP · class-based shootercross-genre

Both lean on reads about the same (4 vs 4). Biggest difference: execution (5 vs 6) - Third-person aim and ability timing carry every fight

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James Bond 007: Nightfire cover art
James Bond 007: NightfirePracticed Mastery · licensed FPScross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Console aim and gadget timing carry campaign and splitscreen

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The Lord of the Rings: Conquest cover art
The Lord of the Rings: ConquestCompetitive PvP · action battlefield gamecross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: reads (4 vs 3) - Multiplayer class counters involve light human prediction

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Command & Conquer: Renegade cover art
Command & Conquer: RenegadePracticed Mastery · FPS strategy hybridcross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (5 vs 6) - FPS aim in infantry and vehicle fights carries the game

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FIFA Soccer 06 cover art
FIFA Soccer 06Competitive PvP · football simulationcross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: variance (1 vs 2) - Bounces and keeper spills inject small randomness

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NBA Street cover art
NBA StreetPracticed Mastery · arcade basketballcross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Trick combos and Gamebreaker timing drive scoring

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Game details

Released
1996
Developer
BEC
Franchise
Dragon Ball
Platforms
Saturn, PS1
Modes
Single player, Multiplayer
IGDB users
68/100
FightingScience fiction