Dragon Quest VII: Fragments of the Forgotten Past cover art

games like

Dragon Quest VII: Fragments of the Forgotten Past

Dragon Quest VII: Fragments of the Forgotten Past leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Turn-based strategy (TBS) - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE4 /10OPTIMIZATION9 /10

12 games like Dragon Quest VII: Fragments of the Forgotten Past

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Vampire Survivors cover art
Vampire SurvivorsPure Optimization · survivor-like autoshooter

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

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Fire Emblem: Radiant Dawn cover art
Fire Emblem: Radiant DawnPure Optimization · tactical RPG

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Stardew Valley cover art
Stardew ValleyPure Optimization · farming life sim

Both lean on execution about the same (1 vs 1). Biggest difference: variance (4 vs 3) - Crop luck and geode RNG matter modestly

full comparison →
Knights of the Old Republic cover art
Knights of the Old RepublicPure Optimization · story-driven RPG

Both lean on variance about the same (4 vs 4). Biggest difference: execution (1 vs 2) - Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor

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Persona 5 cover art
Persona 5Pure Optimization · social sim JRPG

Both lean on execution about the same (1 vs 1). Biggest difference: variance (4 vs 3) - Fusion alerts and negotiation rolls

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Fallout cover art
FalloutPure Optimization · post-apocalyptic CRPG

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (9 vs 8) - SPECIAL builds and quest routing are deeply solvable

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Pillars of Eternity cover art
Pillars of EternityPure Optimization · isometric party RPG

Both lean on variance about the same (4 vs 4). Biggest difference: execution (1 vs 2) - Real-time-with-pause removes all twitch pressure from the player

full comparison →
Sid Meier's Civilization cover art
Sid Meier's CivilizationPure Optimization · 4X strategy

Both lean on variance about the same (4 vs 4). Biggest difference: execution (1 vs 0) - Turn-based clicking, zero physical demand

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Mario + Rabbids Kingdom Battle cover art
Mario + Rabbids Kingdom BattlePure Optimization · tactical strategy

Both lean on execution about the same (1 vs 1). Biggest difference: variance (4 vs 3) - Hit chances are mostly deterministic percentages

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Octopath Traveler cover art
Octopath TravelerPure Optimization · turn-based RPG

Both lean on execution about the same (1 vs 1). Biggest difference: reads (0 vs 1) - Scripted enemies

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Loop Hero cover art
Loop HeroPure Optimization · deckbuilding autobattler

Both lean on execution about the same (1 vs 1). Biggest difference: variance (4 vs 5) - Card draws and loot drops randomize.

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Neverwinter Nights 2 cover art
Neverwinter Nights 2Pure Optimization · isometric party RPG

Both lean on variance about the same (4 vs 4). Biggest difference: execution (1 vs 2) - Tactical pause negates twitch; positioning is deliberate not reactive

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Game details

Released
2013
Developer
ArtePiazza
Franchise
Dragon Quest
Platforms
3DS
Modes
Single player
IGDB critics
81/100
IGDB users
80/100
Role-playing (RPG)Turn-based strategy (TBS)AdventureFantasy