F1 24 cover art

games like

F1 24

F1 24 leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Racing, Simulator - then ranked by cheat-test profile.

EXECUTION9 /10READS3 /10VARIANCE2 /10OPTIMIZATION7 /10

Like F1 24, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like F1 24

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Assetto Corsa cover art
Assetto CorsaPracticed Mastery · racing sim

Both lean on execution about the same (9 vs 9). Biggest difference: reads (3 vs 2) - Light online wheel-to-wheel reads

full comparison →
Overcooked 2 cover art
Overcooked 2Practiced Mastery · co-op management game

Both lean on reads about the same (3 vs 3). Biggest difference: execution (9 vs 7) - High-speed chopping, plating, and movement under pressure is the ceiling

full comparison →
Burnout 3: Takedown cover art
Burnout 3: TakedownPure Mechanics · arcade combat racer

Both lean on variance about the same (2 vs 2). Biggest difference: optimization (7 vs 5) - Track knowledge and boost routes reward study

full comparison →
Gran Turismo 5 cover art
Gran Turismo 5Practiced Mastery · racing simulator

Both lean on optimization about the same (7 vs 7). Biggest difference: reads (3 vs 1) - AI fields are predictable; online racing stays positional

full comparison →
Project CARS cover art
Project CARSPracticed Mastery · racing simulator

Both lean on variance about the same (2 vs 2). Biggest difference: execution (9 vs 8) - Braking points and wheel control at the sim limit

full comparison →
Burnout Revenge cover art
Burnout RevengePure Mechanics · arcade combat racer

Both lean on variance about the same (2 vs 2). Biggest difference: optimization (7 vs 5) - Shortcut and boost routing is learnable

full comparison →
Forza Motorsport 7 cover art
Forza Motorsport 7Practiced Mastery · racing simulator

Both lean on variance about the same (2 vs 2). Biggest difference: execution (9 vs 8) - Braking points, throttle control and racing lines are everything

full comparison →
Elden Ring cover art
Elden RingPracticed Mastery · open-world soulslikecross-genre

Both lean on variance about the same (2 vs 2). Biggest difference: reads (3 vs 1) - Bosses use scripted movesets with delayed timings, not adaptation.

full comparison →
Dark Souls III cover art
Dark Souls IIIPracticed Mastery · action RPGcross-genre

Both lean on optimization about the same (7 vs 7). Biggest difference: reads (3 vs 1) - PvP invasions exist but are optional

full comparison →
Bloodborne cover art
BloodbornePracticed Mastery · action RPGcross-genre

Both lean on variance about the same (2 vs 2). Biggest difference: reads (3 vs 1) - Bosses follow fixed movesets; no model of you.

full comparison →
Nier: Automata cover art
Nier: AutomataPracticed Mastery · action RPGcross-genre

Both lean on variance about the same (2 vs 2). Biggest difference: reads (3 vs 1) - Enemies follow scripted patterns; no adaptive opponent

full comparison →
Sekiro: Shadows Die Twice cover art
Sekiro: Shadows Die TwicePracticed Mastery · action parry gamecross-genre

Both lean on execution about the same (9 vs 9). Biggest difference: variance (2 vs 0) - Almost no randomness; encounters are deterministic.

full comparison →

Game details

Released
2024
Developer
Codemasters
Franchise
Formula 1
Platforms
Series X|S, PS4, PC, PS5, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
77/100
IGDB users
62/100
RacingSimulatorSport