Fast Racing Neo cover art

games like

Fast Racing Neo

Fast Racing Neo leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Racing, Arcade - then ranked by cheat-test profile.

EXECUTION8 /10READS1 /10VARIANCE1 /10OPTIMIZATION4 /10

Like Fast Racing Neo, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Fast Racing Neo

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

F-Zero cover art
F-ZeroPure Mechanics · futuristic racer

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Need for Speed: Shift 2 Unleashed cover art
Need for Speed: Shift 2 UnleashedPure Mechanics · circuit racing sim

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

full comparison →
Driver cover art
DriverPure Mechanics · driving action game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Handbrake control and pursuit driving by feel

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Star Wars Episode I: Racer cover art
Star Wars Episode I: RacerPure Mechanics · futuristic racer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Boost management at 600mph through canyons is pure hands.

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Teenage Mutant Ninja Turtles IV: Turtles in Time cover art
Teenage Mutant Ninja Turtles IV: Turtles in TimePracticed Mastery · arcade beat 'em up

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Throw timing, positioning, and boss dodges are the whole test.

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Forza Horizon cover art
Forza HorizonPracticed Mastery · open-world racing

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Driving skill with assists off carries every event

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Colin McRae: Dirt 2 cover art
Colin McRae: Dirt 2Pure Mechanics · rally racing

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - no adaptive opponents, mostly time trials

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Comix Zone cover art
Comix ZonePure Mechanics · comic beat 'em up

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - Enemies follow fixed attack scripts

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Mario Bros. cover art
Mario Bros.Pure Mechanics · arcade platformer

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Precise jumps and bump timing under crowding enemies decide survival

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Metal Slug 4 cover art
Metal Slug 4Pure Mechanics · run-and-gun shooter

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - fixed enemy waves, no adaptation

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Thumper cover art
ThumperPure Mechanics · rhythm action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Split-second rhythm inputs at speed are the entire test

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F-Zero GX cover art
F-Zero GXPure Mechanics · futuristic racer

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Snaking and frame-tight control at absurd speeds

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Game details

Released
2015
Developer
Shin'en
Platforms
WiiU
Modes
Single player, Multiplayer, Split screen
IGDB critics
83/100
IGDB users
70/100
RacingArcadeScience fiction