Fireboy and Watergirl in the Forest Temple cover art

games like

Fireboy and Watergirl in the Forest Temple

Fireboy and Watergirl in the Forest Temple leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION5 /10READS0 /10VARIANCE0 /10OPTIMIZATION6 /10

12 games like Fireboy and Watergirl in the Forest Temple

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Limbo cover art
LimboPracticed Mastery · puzzle platformer

Both lean on execution about the same (5 vs 5). Biggest difference: variance (0 vs 1) - No randomness.

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Prince of Persia: The Sands of Time cover art
Prince of Persia: The Sands of TimePracticed Mastery · acrobatic platformer

Both lean on execution about the same (5 vs 5). Biggest difference: variance (0 vs 1) - Rewind power removes most consequence of surprise

full comparison →
Super Mario World 2: Yoshi's Island cover art
Super Mario World 2: Yoshi's IslandPracticed Mastery · 2D platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 6) - Egg-aiming and flutter jumps for 100 percent scores

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inFamous Second Son cover art
inFamous Second SonPracticed Mastery · open-world action

Both lean on execution about the same (5 vs 5). Biggest difference: variance (0 vs 1) - Seattle sandbox is deterministic

full comparison →
Alice: Madness Returns cover art
Alice: Madness ReturnsPracticed Mastery · action platformer

Both lean on execution about the same (5 vs 5). Biggest difference: variance (0 vs 1) - Hidden collectibles are one-time discoveries

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Unravel cover art
UnravelPracticed Mastery · puzzle platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 4) - Gentle platforming and yarn-swing timing

full comparison →
Tomb Raider: Legend cover art
Tomb Raider: LegendPracticed Mastery · action-adventure platformer

Both lean on execution about the same (5 vs 5). Biggest difference: variance (0 vs 1) - Linear levels leave little hidden

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Remember Me cover art
Remember MePracticed Mastery · action brawler

Both lean on execution about the same (5 vs 5). Biggest difference: variance (0 vs 1) - Memory remixes are scripted puzzles, not random

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Oddworld: Abe's Oddysee cover art
Oddworld: Abe's OddyseePracticed Mastery · cinematic puzzle platformer

Both lean on execution about the same (5 vs 5). Biggest difference: variance (0 vs 1) - Deterministic screens, no randomness

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Unravel Two cover art
Unravel TwoPracticed Mastery · co-op puzzle platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 4) - Light platforming plus two-character swing coordination

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Psychonauts 2 cover art
Psychonauts 2Practiced Mastery · platform adventure

Both lean on execution about the same (5 vs 5). Biggest difference: variance (0 vs 1) - Level layouts and collectibles are fixed once seen

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Kirby's Adventure cover art
Kirby's AdventurePracticed Mastery · platformer

Both lean on execution about the same (5 vs 5). Biggest difference: variance (0 vs 1) - Hidden switches found once, known forever

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Game details

Released
2009
Developer
Oslo Albet
Platforms
browser
Modes
Multiplayer, Co-operative
IGDB users
70/100
PlatformAdventure