Football Manager 2007 cover art

games like

Football Manager 2007

Football Manager 2007 leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator, Strategy - then ranked by cheat-test profile.

EXECUTION0 /10READS1 /10VARIANCE5 /10OPTIMIZATION9 /10

8 games like Football Manager 2007

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Sid Meier's Civilization IV cover art
Sid Meier's Civilization IVPure Optimization · 4X strategy

Both lean on execution about the same (0 vs 0). Biggest difference: reads (1 vs 2) - Human multiplayer adds diplomacy reads; AI is mappable

full comparison →
Plague Inc: Evolved cover art
Plague Inc: EvolvedPure Optimization · pandemic strategy

Both lean on reads about the same (1 vs 1). Biggest difference: execution (0 vs 1) - no reflex

full comparison →
Loop Hero cover art
Loop HeroPure Optimization · deckbuilding autobattler

Both lean on variance about the same (5 vs 5). Biggest difference: execution (0 vs 1) - Autobattler, almost no inputs.

full comparison →
Divinity: Original Sin - Enhanced Edition cover art
Divinity: Original Sin - Enhanced EditionPure Optimization · tactical RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (0 vs 1) - no real-time physical skill, turn-based

full comparison →
Heroes of Might and Magic II cover art
Heroes of Might and Magic IIPure Optimization · fantasy turn-based strategy

Both lean on execution about the same (0 vs 0). Biggest difference: reads (1 vs 2) - Hotseat duels reward mind games; AI is mappable

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Fire Emblem cover art
Fire EmblemPure Optimization · tactical RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (0 vs 1) - no real-time physical skill, turn-based

full comparison →
Fire Emblem Fates: Birthright cover art
Fire Emblem Fates: BirthrightPure Optimization · tactical RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (0 vs 1) - no real-time physical skill, turn-based

full comparison →
Shin Megami Tensei IV cover art
Shin Megami Tensei IVPure Optimization · turn-based JRPGcross-genre

Both lean on variance about the same (5 vs 5). Biggest difference: execution (0 vs 1) - Menu combat with no execution ceiling.

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Game details

Released
2006
Developer
Sports Interactive
Platforms
PC, Mac, X360
Modes
Single player, Multiplayer
IGDB critics
76/100
IGDB users
77/100
SimulatorSportStrategy