Future Cop: LAPD cover art

games like

Future Cop: LAPD

Future Cop: LAPD leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION6 /10READS2 /10VARIANCE1 /10OPTIMIZATION4 /10

12 games like Future Cop: LAPD

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Killzone cover art
KillzonePracticed Mastery · sci-fi FPS

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Grand Theft Auto V cover art
Grand Theft Auto VPracticed Mastery · open-world crime

Both lean on reads about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Driving and shooting demand decent inputs.

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Half-Life 2 cover art
Half-Life 2Pure Mechanics · linear FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Combine AI scripted, non-adaptive.

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BioShock Infinite cover art
BioShock InfinitePracticed Mastery · linear FPS

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Skyline traversal and aiming reward inputs.

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Tomb Raider (2013) cover art
Tomb Raider (2013)Practiced Mastery · action adventure

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Bow aim, QTEs, and platforming timing matter.

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Uncharted 2: Among Thieves cover art
Uncharted 2: Among ThievesPracticed Mastery · cinematic action adventure

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Set-piece gunplay and traversal under fire

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Wolfenstein: The New Order cover art
Wolfenstein: The New OrderPracticed Mastery · linear FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Nazi AI scripted, predictable.

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Hyper Light Drifter cover art
Hyper Light DrifterPracticed Mastery · action-adventure

Both lean on reads about the same (2 vs 2). Biggest difference: execution (6 vs 7) - Quick dash-slash combat with tight windows

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F.E.A.R. 3 cover art
F.E.A.R. 3Practiced Mastery · horror FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Encounter layouts are scripted-but-unknown first time

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Atomic Heart cover art
Atomic HeartPracticed Mastery · action FPS

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Shooting and dodging carry the combat.

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Homefront cover art
HomefrontPure Mechanics · military FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Scripted setpieces, little randomness

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Call of Juarez: Bound In Blood cover art
Call of Juarez: Bound In BloodPracticed Mastery · western FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Scripted campaign enemies; thin multiplayer adds little prediction

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Game details

Released
1998
Developer
EA Redwood Shores
Platforms
PS3, PC, Mac, PS1, PSP
Modes
Single player, Multiplayer, Co-operative, Split screen
IGDB critics
65/100
IGDB users
77/100
ShooterActionScience fiction