GoldenEye 007: Reloaded cover art

games like

GoldenEye 007: Reloaded

GoldenEye 007: Reloaded leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION7 /10READS3 /10VARIANCE1 /10OPTIMIZATION4 /10

12 games like GoldenEye 007: Reloaded

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Halo: Combat Evolved cover art
Halo: Combat EvolvedPracticed Mastery · sci-fi FPS

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Covenant AI varies tactics slightly

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Call of Duty cover art
Call of DutyPracticed Mastery · WWII FPS

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Some spawn and hit unpredictability

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Medal of Honor: Allied Assault cover art
Medal of Honor: Allied AssaultPure Mechanics · military FPS

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - scripted ambushes surprise only once

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Hyper Light Drifter cover art
Hyper Light DrifterPracticed Mastery · action-adventure

Both lean on execution about the same (7 vs 7). Biggest difference: reads (3 vs 2) - Scripted bosses with patterns

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Perfect Dark cover art
Perfect DarkPracticed Mastery · spy FPS

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Mission scripting fixed once learned

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Killzone Shadow Fall cover art
Killzone Shadow FallPure Mechanics · sci-fi FPS

Both lean on execution about the same (7 vs 7). Biggest difference: reads (3 vs 4) - PvP modes reward predicting human players

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Killzone 3 cover art
Killzone 3Pure Mechanics · military sci-fi FPS

Both lean on execution about the same (7 vs 7). Biggest difference: reads (3 vs 4) - Multiplayer opponents flank and bait; campaign AI is scripted

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Soldier of Fortune cover art
Soldier of FortunePure Mechanics · classic FPS

Both lean on execution about the same (7 vs 7). Biggest difference: reads (3 vs 2) - Multiplayer duels add a little human prediction

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James Bond 007: Nightfire cover art
James Bond 007: NightfirePracticed Mastery · licensed FPS

Both lean on reads about the same (3 vs 3). Biggest difference: execution (7 vs 6) - Console aim and gadget timing carry campaign and splitscreen

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Resistance: Fall of Man cover art
Resistance: Fall of ManPracticed Mastery · sci-fi FPS

Both lean on reads about the same (3 vs 3). Biggest difference: execution (7 vs 6) - Aim and weapon handling against Chimera hordes.

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Tom Clancy's Ghost Recon: Future Soldier cover art
Tom Clancy's Ghost Recon: Future SoldierPracticed Mastery · tactical shooter

Both lean on reads about the same (3 vs 3). Biggest difference: execution (7 vs 6) - Sync-shot timing and cover gunplay reward precision

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Ace Combat 7: Skies Unknown cover art
Ace Combat 7: Skies UnknownPracticed Mastery · arcade flight combat

Both lean on execution about the same (7 vs 7). Biggest difference: reads (3 vs 2) - Campaign AI scripted; small PvP scene adds little

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Game details

Released
2011
Developer
Eurocom Entertainment Software
Franchise
James Bond
Platforms
PS3, X360
Modes
Single player, Multiplayer
IGDB critics
71/100
IGDB users
77/100
ShooterAction