Gunship cover art

games like

Gunship

Gunship leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator - then ranked by cheat-test profile.

EXECUTION5 /10READS0 /10VARIANCE3 /10OPTIMIZATION6 /10

12 games like Gunship

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

State of Decay cover art
State of DecayPracticed Mastery · zombie survival management

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 4) - Melee and driving are functional, not demanding

full comparison →
NieR cover art
NieRPracticed Mastery · action RPG

Both lean on execution about the same (5 vs 5). Biggest difference: variance (3 vs 2) - loot and encounter randomness

full comparison →
Microsoft Flight Simulator (2020) cover art
Microsoft Flight Simulator (2020)Practiced Mastery · flight sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 6) - Procedure execution, instrument flying skill

full comparison →
Sons of the Forest cover art
Sons of the ForestPracticed Mastery · survival horror

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 4) - Ranged and melee combat demands aim and timing

full comparison →
Brothers in Arms: Road to Hill 30 cover art
Brothers in Arms: Road to Hill 30Practiced Mastery · tactical WWII shooter

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - German AI holds scripted positions

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System Shock cover art
System ShockPracticed Mastery · immersive sim

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (6 vs 7) - Inventory, routing and station knowledge solve the game

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SnowRunner cover art
SnowRunnerPracticed Mastery · off-road truck sim

Both lean on execution about the same (5 vs 5). Biggest difference: variance (3 vs 2) - Mud and ice physics surprise until terrain is learned.

full comparison →
Dead Island cover art
Dead IslandPracticed Mastery · zombie action RPGcross-genre

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

full comparison →
Resident Evil Requiem cover art
Resident Evil RequiemPracticed Mastery · survival horrorcross-genre

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

full comparison →
Metroid cover art
MetroidPracticed Mastery · exploration platformercross-genre

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

full comparison →
The Ascent cover art
The AscentPracticed Mastery · twin-stick action RPGcross-genre

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

full comparison →
The Suffering cover art
The SufferingPracticed Mastery · action horrorcross-genre

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Game details

Released
1986
Developer
MicroProse Software, Inc.
Platforms
PC-9800 Series, Sharp X68000, PC-8800 Series, C64, ZXS, Atari-ST, DOS, FM Towns, Amiga, MSX2, ACPC
Modes
Single player
IGDB users
70/100
SimulatorWarfare