Heroes of Newerth cover art

games like

Heroes of Newerth

Heroes of Newerth leans Optimization (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up, MOBA - then ranked by cheat-test profile.

EXECUTION7 /10READS7 /10VARIANCE3 /10OPTIMIZATION8 /10

Like Heroes of Newerth, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Heroes of Newerth

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

League of Legends cover art
League of LegendsGrand Arena · team MOBA

Both lean on variance about the same (3 vs 3). Biggest difference: execution (7 vs 6) - Mechanics matter but not aimbot-decisive.

full comparison →
Smite cover art
SmiteGrand Arena · action MOBA

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (8 vs 7) - Builds, relics, and rotations are theorycrafted.

full comparison →
Dota 2 cover art
Dota 2Grand Arena · team MOBA

Both lean on execution about the same (7 vs 6). Biggest difference: execution (7 vs 6) - Last-hits and spell timing demand precision.

full comparison →
Heroes of the Storm cover art
Heroes of the StormMind & Math · objective MOBA

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 5) - Skillshots and rotations require hands

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Pokémon UNITE cover art
Pokémon UNITEMind & Math · objective Pokémon MOBA

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 5) - Auto-attack and ability inputs are forgiving

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Brawl Stars cover art
Brawl StarsCompetitive PvP · mobile arena brawler

Both lean on variance about the same (3 vs 3). Biggest difference: optimization (8 vs 5) - Brawler matchups and map strategy are learnable

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Awesomenauts cover art
AwesomenautsGrand Arena · 2D MOBA

Both lean on execution about the same (7 vs 6). Biggest difference: optimization (8 vs 6) - Builds, timings, and push economy solvable.

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For Honor cover art
For HonorCompetitive PvP · directional melee fighter

Both lean on variance about the same (3 vs 3). Biggest difference: optimization (8 vs 5) - Hero kits and feat builds tuned

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Black Desert cover art
Black DesertPracticed Mastery · sandbox MMORPG

Both lean on optimization about the same (8 vs 8). Biggest difference: reads (7 vs 3) - PvP siege battles reward reading opponents

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Chivalry: Medieval Warfare cover art
Chivalry: Medieval WarfareCompetitive PvP · medieval melee combat

Both lean on reads about the same (7 vs 7). Biggest difference: optimization (8 vs 4) - Class loadouts and objective knowledge

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Warcraft III: Reign of Chaos cover art
Warcraft III: Reign of ChaosGrand Arena · real-time strategycross-genre

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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Age of Empires II: The Age of Kings cover art
Age of Empires II: The Age of KingsGrand Arena · real-time strategycross-genre

Both lean on reads about the same (7 vs 7). Biggest difference: execution (7 vs 6) - Micro, villager management, hotkey speed

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Game details

Released
2010
Developer
Frostburn Studios
Platforms
Linux, PC, Mac
Modes
Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
IGDB critics
71/100
IGDB users
83/100
Hack and slash/Beat 'em upMOBAActionFantasyHistorical