Homefront cover art

games like

Homefront

Homefront leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION6 /10READS2 /10VARIANCE2 /10OPTIMIZATION3 /10

12 games like Homefront

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Grand Theft Auto V cover art
Grand Theft Auto VPracticed Mastery · open-world crime

Both lean on reads about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Driving and shooting demand decent inputs.

full comparison →
Half-Life 2 cover art
Half-Life 2Pure Mechanics · linear FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Combine AI scripted, non-adaptive.

full comparison →
Call of Duty 3 cover art
Call of Duty 3Pure Mechanics · military FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 3) - Multiplayer adds modest human positional prediction

full comparison →
F.E.A.R. 3 cover art
F.E.A.R. 3Practiced Mastery · horror FPS

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (3 vs 4) - Cover usage and power timing are quickly learned

full comparison →
Call of Juarez: Bound In Blood cover art
Call of Juarez: Bound In BloodPracticed Mastery · western FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Scripted campaign enemies; thin multiplayer adds little prediction

full comparison →
Aliens vs. Predator cover art
Aliens vs. PredatorPracticed Mastery · asymmetric horror shooter

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (3 vs 4) - class abilities and routes solvable

full comparison →
Medal of Honor cover art
Medal of HonorPure Mechanics · military FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 3) - Human multiplayer lobbies add modest prediction

full comparison →
Kane & Lynch: Dead Men cover art
Kane & Lynch: Dead MenPracticed Mastery · third-person shooter

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Cover shooting accuracy under pressure

full comparison →
Soldier of Fortune cover art
Soldier of FortunePure Mechanics · classic FPS

Both lean on reads about the same (2 vs 2). Biggest difference: execution (6 vs 7) - Fast twitch aim against fragile enemies decides everything

full comparison →
Resistance: Fall of Man cover art
Resistance: Fall of ManPracticed Mastery · sci-fi FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 3) - Sizable competitive multiplayer added genuine human opposition.

full comparison →
Killzone cover art
KillzonePracticed Mastery · sci-fi FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 1) - Encounters are fixed and replayable

full comparison →
Lost Planet: Extreme Condition cover art
Lost Planet: Extreme ConditionPracticed Mastery · third-person shooter

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (3 vs 4) - Thermal energy management and boss weak points

full comparison →

Game details

Released
2011
Developer
Digital Extremes
Platforms
PS3, PC, X360
Modes
Single player, Multiplayer
IGDB critics
74/100
IGDB users
68/100
ShooterActionFantasyHistoricalWarfare