If Found... cover art

games like

If Found...

If Found... leans Optimization (Light / Casual). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Visual Novel - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE0 /10OPTIMIZATION1 /10

12 games like If Found...

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Virginia cover art
VirginiaLight / Casual · narrative walking sim

Both lean on execution about the same (0 vs 0). Biggest difference: variance (0 vs 1) - Story beats are fixed, only interpretation varies

full comparison →
Milk Inside a Bag of Milk Inside a Bag of Milk cover art
Milk Inside a Bag of Milk Inside a Bag of MilkLight / Casual · narrative visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (0 vs 1) - branching text has minor unpredictability

full comparison →
Coffee Talk cover art
Coffee TalkLight / Casual · cafe visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (0 vs 1) - Occasional recipe choices affect endings but space is tiny

full comparison →
The Beginner's Guide cover art
The Beginner's GuideLight / Casual · narrative walking simcross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

full comparison →
The Walking Dead: Season Two cover art
The Walking Dead: Season TwoLight / Casual · narrative adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Occasional QTEs with generous timing

full comparison →
Gone Home cover art
Gone HomeLight / Casual · narrative explorationcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (0 vs 1) - Notes and items are fixed.

full comparison →
ABZÛ cover art
ABZÛLight / Casual · exploration adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Gentle swimming controls, no fail states

full comparison →
The Stanley Parable: Ultra Deluxe cover art
The Stanley Parable: Ultra DeluxeLight / Casual · narrative walking simcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (0 vs 1) - Hidden endings to discover.

full comparison →
Everybody's Gone to the Rapture cover art
Everybody's Gone to the RaptureLight / Casual · walking simulatorcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (0 vs 1) - Story fragments hidden until found

full comparison →
Tacoma cover art
TacomaLight / Casual · narrative explorationcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (0 vs 1) - Story is fixed; nothing hidden behind randomness.

full comparison →
Florence cover art
FlorenceLight / Casual · interactive narrativecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Gentle touch vignettes with no fail state

full comparison →
Dear Esther cover art
Dear EstherLight / Casual · walking simulatorcross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (0 vs 1) - Narration fragments are semi-randomised between playthroughs.

full comparison →

Game details

Released
2020
Developer
DREAMFEEL
Platforms
PC, iOS, Mac, Switch
Modes
Single player
IGDB critics
85/100
IGDB users
70/100
AdventureIndieVisual Novel