Independence Day cover art

games like

Independence Day

Independence Day leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator - then ranked by cheat-test profile.

EXECUTION6 /10READS1 /10VARIANCE2 /10OPTIMIZATION4 /10

Like Independence Day, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

11 games like Independence Day

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Wii Sports cover art
Wii SportsPure Mechanics · motion sports collection

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 2) - Casual local opponents add light mind games

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Wii Sports Resort cover art
Wii Sports ResortPure Mechanics · motion sports collection

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 2) - Local versus duels involve mild feinting

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FlatOut cover art
FlatOutPure Mechanics · destruction racing

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Car control through destructible chaos at speed

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Need for Speed II cover art
Need for Speed IIPure Mechanics · arcade racing

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Cornering and throttle control decide every race

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Forza Horizon 2 cover art
Forza Horizon 2Pure Mechanics · open-world racer

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Racing lines, braking points and car control lead everything

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Freedom Fighters cover art
Freedom FightersPracticed Mastery · squad shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Third-person gunplay and squad command under fire

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Sniper: Ghost Warrior cover art
Sniper: Ghost WarriorPracticed Mastery · sniping shooter

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (4 vs 5) - Learning patrol routes and stealth paths solves each level

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The Need for Speed cover art
The Need for SpeedPure Mechanics · arcade racing

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Holding racing lines at speed through traffic is the test

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BeamNG.drive cover art
BeamNG.drivePracticed Mastery · physics sandbox

Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 3) - Emergent crash physics outcomes

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Dirt 5 cover art
Dirt 5Pure Mechanics · off-road arcade racer

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 7) - Sliding off-road cars on mixed surfaces is the whole test

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Call of Juarez: Bound In Blood cover art
Call of Juarez: Bound In BloodPracticed Mastery · western FPScross-genre

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Game details

Released
1997
Developer
Radical Entertainment
Franchise
Independence Day
Platforms
PC, Saturn, PS1
Modes
Single player, Multiplayer, Split screen
IGDB critics
20/100
IGDB users
22/100
ShooterSimulatorAdventureActionScience fictionWarfare