Indiana Jones and the Infernal Machine cover art

games like

Indiana Jones and the Infernal Machine

Indiana Jones and the Infernal Machine leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION5 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10

12 games like Indiana Jones and the Infernal Machine

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Crackdown cover art
CrackdownPracticed Mastery · open-world action

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Yakuza Kiwami cover art
Yakuza KiwamiPracticed Mastery · brawler action-adventure

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Majima ambushes are scripted, not adaptive.

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Enter the Matrix cover art
Enter the MatrixPracticed Mastery · licensed action game

Both lean on execution about the same (5 vs 5). Biggest difference: variance (1 vs 2) - Encounter placement unknown first run

full comparison →
Darksiders II: Deathinitive Edition cover art
Darksiders II: Deathinitive EditionPracticed Mastery · action RPG

Both lean on execution about the same (5 vs 5). Biggest difference: variance (1 vs 2) - loot drops are randomized

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Dark Messiah of Might and Magic cover art
Dark Messiah of Might and MagicPracticed Mastery · first-person action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 7) - first-person melee, kicks, and physics timing

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Spider-Man: Web of Shadows cover art
Spider-Man: Web of ShadowsPracticed Mastery · superhero brawler

Both lean on variance about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Air combos and web-strike chains reward fast hands

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True Crime: Streets of LA cover art
True Crime: Streets of LAPracticed Mastery · open-world action

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (6 vs 4) - Branching missions and upgrade routes learnable

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Guacamelee! 2 cover art
Guacamelee! 2Practiced Mastery · metroidvania brawler

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 7) - Chicken-form gauntlets push precision platforming further

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Streets of Rage 3 cover art
Streets of Rage 3Practiced Mastery · beat 'em up

Both lean on variance about the same (1 vs 1). Biggest difference: execution (5 vs 7) - Perfect inputs trivialise crowd control, combos and weapon timing

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The Matrix: Path of Neo cover art
The Matrix: Path of NeoPracticed Mastery · cinematic action game

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (6 vs 4) - Unlocking and selecting upgrade paths rewards light planning

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Shadow Warrior cover art
Shadow WarriorPracticed Mastery · classic FPS

Both lean on variance about the same (1 vs 1). Biggest difference: execution (5 vs 7) - Build-engine speed, aim and movement carry every firefight

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Mortal Kombat: Shaolin Monks cover art
Mortal Kombat: Shaolin MonksPracticed Mastery · action brawler

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (6 vs 4) - Move unlocks, co-op synergies and boss patterns reward study

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Game details

Released
1999
Developer
LucasArts
Franchise
Indiana Jones
Platforms
N64, PC, PS1
Modes
Single player
IGDB critics
90/100
IGDB users
78/100
FightingAdventureActionFantasyHistorical