Jagged Alliance cover art

games like

Jagged Alliance

Jagged Alliance leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Strategy, Turn-based strategy (TBS), Tactical - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE5 /10OPTIMIZATION8 /10

12 games like Jagged Alliance

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Fallout Shelter cover art
Fallout ShelterPure Optimization · base management sim

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 4) - Incident spawns and lunchbox loot rolls

full comparison →
Sid Meier's Civilization III cover art
Sid Meier's Civilization IIIPure Optimization · 4X strategy

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 4) - Random maps, resources and combat rolls matter early

full comparison →
Loop Hero cover art
Loop HeroPure Optimization · deckbuilding autobattler

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Autobattler, almost no inputs.

full comparison →
Fire Emblem: The Sacred Stones cover art
Fire Emblem: The Sacred StonesPure Optimization · tactical RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Grid menu tactics; nothing physical.

full comparison →
X-COM: UFO Defense cover art
X-COM: UFO DefenseSystems & Chaos · turn-based strategy

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Turn-based; only inventory clicking

full comparison →
Tropico 5 cover art
Tropico 5Pure Optimization · political city builder

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Interface-driven play with no physical execution ceiling

full comparison →
Totally Accurate Battle Simulator cover art
Totally Accurate Battle SimulatorSystems & Chaos · physics battle simulator

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Place units then watch; no hands required

full comparison →
Icewind Dale cover art
Icewind DalePure Optimization · party-based CRPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Pausable real-time needs little dexterity

full comparison →
Blue Prince cover art
Blue PrinceSystems & Chaos · puzzle roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Placing rooms and navigating them needs no dexterity

full comparison →
Shin Megami Tensei IV cover art
Shin Megami Tensei IVPure Optimization · turn-based JRPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Menu combat with no execution ceiling.

full comparison →
Fallout cover art
FalloutPure Optimization · post-apocalyptic CRPGcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Turn-based, no dexterity

full comparison →
Her Story cover art
Her StorySystems & Chaos · FMV detectivecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: reads (0 vs 1) - Subject is recorded, not adaptive.

full comparison →

Game details

Released
1995
Developer
Madlab Software
Platforms
PC, DOS
Modes
Single player
IGDB users
79/100
StrategyTurn-based strategy (TBS)TacticalWarfare