Lobotomy Corporation cover art

games like

Lobotomy Corporation

Lobotomy Corporation leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator - then ranked by cheat-test profile.

EXECUTION3 /10READS0 /10VARIANCE6 /10OPTIMIZATION9 /10

12 games like Lobotomy Corporation

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

FTL: Faster Than Light cover art
FTL: Faster Than LightSystems & Chaos · roguelike strategy

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - Pause-and-play tactics, no input precision.

full comparison →
Project Zomboid cover art
Project ZomboidPure Optimization · zombie survival sim

Both lean on execution about the same (3 vs 3). Biggest difference: variance (6 vs 5) - Loot spawns and zombie distributions randomized.

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Mini Metro cover art
Mini MetroPure Optimization · transit puzzle

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - light real-time line-drawing

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Digimon World cover art
Digimon WorldSystems & Chaos · monster raising sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - Light real-time battle nudging and timing

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Civilization V cover art
Civilization VPure Optimization · turn-based 4X

Both lean on optimization about the same (9 vs 9). Biggest difference: reads (0 vs 2) - AI follows scripted personalities, not genuine player modelling

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XCOM: Enemy Unknown cover art
XCOM: Enemy UnknownSystems & Chaos · turn-based tactics

Both lean on execution about the same (3 vs 3). Biggest difference: reads (0 vs 1) - Aliens follow scripted AI, never model your specific habits

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Don't Starve cover art
Don't StarveSystems & Chaos · wilderness survival

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (9 vs 7) - Seasonal resource planning and character synergies are deeply solvable

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RimWorld cover art
RimWorldSystems & Chaos · colony sim

Both lean on optimization about the same (9 vs 9). Biggest difference: execution (3 vs 1) - Pausable, no input precision required.

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Prison Architect cover art
Prison ArchitectPure Optimization · construction management sim

Both lean on reads about the same (0 vs 0). Biggest difference: variance (6 vs 4) - Riots and smuggling attempts introduce meaningful hidden threats

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The Long Dark cover art
The Long DarkSystems & Chaos · wilderness survival

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (9 vs 7) - Route planning, calorie budgeting, and item condition management are solvable

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State of Decay 2 cover art
State of Decay 2Systems & Chaos · zombie survival management

Both lean on execution about the same (3 vs 3). Biggest difference: optimization (9 vs 7) - Base building, resource routing and survivor management drive survival

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Oxygen Not Included cover art
Oxygen Not IncludedPure Optimization · colony engineering sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 1) - All inputs are build-order clicks; no twitch required

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Game details

Released
2018
Developer
Project Moon
Platforms
PC
Modes
Single player
IGDB users
78/100
SimulatorIndieScience fictionHorror