Lost Kingdoms cover art

games like

Lost Kingdoms

Lost Kingdoms leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION4 /10READS0 /10VARIANCE5 /10OPTIMIZATION7 /10

12 games like Lost Kingdoms

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Rogue Legacy cover art
Rogue LegacyPracticed Mastery · platformer roguelite

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Platformer combat requires reactive dodging and timing

full comparison →
Torchlight II cover art
Torchlight IIPure Optimization · action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Faster combat asks for dodging and skill timing

full comparison →
Cult of the Lamb cover art
Cult of the LambPure Optimization · roguelite management

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Run rooms and tarot pulls randomize.

full comparison →
Starbound cover art
StarboundPure Optimization · sandbox exploration

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Light platforming and combat, generous margins

full comparison →
7 Days to Die cover art
7 Days to DiePure Optimization · zombie survival crafter

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Zombie AI is largely scripted with minor pathing adaptation.

full comparison →
Project Zomboid cover art
Project ZomboidPure Optimization · zombie survival sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Combat is deliberate; precision matters but is slow.

full comparison →
Dave the Diver cover art
Dave the DiverPure Optimization · diving management sim

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - daily fish spawns and sea changes vary

full comparison →
Moonlighter cover art
MoonlighterPure Optimization · shopkeeper roguelite

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Random dungeon layouts and loot rolls

full comparison →
Minecraft Dungeons cover art
Minecraft DungeonsPracticed Mastery · dungeon crawler

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Random loot and enchantment rolls drive power

full comparison →
State of Decay cover art
State of DecayPracticed Mastery · zombie survival management

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Dynamic events, infestations and survivor traits roll randomly

full comparison →
Castlevania II: Simon's Quest cover art
Castlevania II: Simon's QuestPure Optimization · adventure platformer

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Deliberately false villager clues hide the real path.

full comparison →
Sid Meier's Pirates! cover art
Sid Meier's Pirates!Pure Optimization · open-world adventure

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Treasure locations, wind, and town states roll randomly

full comparison →

Game details

Released
2002
Developer
FromSoftware
Platforms
NGC
Modes
Single player, Split screen
IGDB critics
60/100
IGDB users
80/100
Role-playing (RPG)AdventureActionFantasy