
games like
Lost Kingdoms
Lost Kingdoms leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.
12 games like Lost Kingdoms
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Platformer combat requires reactive dodging and timing
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Faster combat asks for dodging and skill timing
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Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Run rooms and tarot pulls randomize.
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Light platforming and combat, generous margins
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Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Zombie AI is largely scripted with minor pathing adaptation.
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Combat is deliberate; precision matters but is slow.
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Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - daily fish spawns and sea changes vary
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Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Random dungeon layouts and loot rolls
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Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Random loot and enchantment rolls drive power
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Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Dynamic events, infestations and survivor traits roll randomly
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Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Deliberately false villager clues hide the real path.
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Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Treasure locations, wind, and town states roll randomly
full comparison →Game details
- Released
- 2002
- Developer
- FromSoftware
- Platforms
- NGC
- Modes
- Single player, Split screen
- IGDB critics
- 60/100
- IGDB users
- 80/100