Machinarium cover art

games like

Machinarium

Machinarium leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE2 /10OPTIMIZATION9 /10

12 games like Machinarium

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Monkey Island 2: LeChuck's Revenge cover art
Monkey Island 2: LeChuck's RevengePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Interface is point-and-click; no timing or precision required

full comparison →
The Secret of Monkey Island cover art
The Secret of Monkey IslandPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Clicking inventory items demands no twitch skill whatsoever

full comparison →
Day of the Tentacle cover art
Day of the TentaclePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - SCUMM interface eliminates any timing or motor demand

full comparison →
Indiana Jones and the Fate of Atlantis cover art
Indiana Jones and the Fate of AtlantisPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Pointing and clicking, light fistfight option

full comparison →
Grim Fandango cover art
Grim FandangoPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Tank controls are awkward but never a skill test

full comparison →
Twelve Minutes cover art
Twelve MinutesPure Optimization · time-loop thriller

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Point-and-click real-time loop demands minimal physical precision

full comparison →
Professor Layton and the Curious Village cover art
Professor Layton and the Curious VillagePure Optimization · puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Stylus taps only; no dexterity pressure at all

full comparison →
Sam & Max: Hit the Road cover art
Sam & Max: Hit the RoadPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Cursor-driven; no reflexes tested at any point

full comparison →
The Room Two cover art
The Room TwoPure Optimization · puzzle box game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Slow tactile fiddling, zero dexterity bar

full comparison →
Loom cover art
LoomPure Optimization · point-and-click adventure

Both lean on execution about the same (2 vs 2). Biggest difference: variance (2 vs 1) - Deterministic world with no randomised elements

full comparison →
Syberia cover art
SyberiaPure Optimization · puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (9 vs 7) - Mechanical clockwork puzzles require mapping part relationships

full comparison →
Danganronpa V3: Killing Harmony cover art
Danganronpa V3: Killing HarmonyPure Optimization · murder mystery VN

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (9 vs 7) - Mastering all trial minigames and argument logic is the optimisable path

full comparison →

Game details

Released
2009
Developer
Amanita Design
Platforms
PS3, PS4, Linux, Android, PC, iOS, Mac, Vita, XONE, Switch
Modes
Single player
IGDB critics
88/100
IGDB users
82/100
Point-and-clickPuzzleAdventureIndieFantasyScience fiction