
games like
Magicka: Wizard Wars
Magicka: Wizard Wars leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Role-playing (RPG), Strategy, Hack and slash/Beat 'em up - then ranked by cheat-test profile.
Like Magicka: Wizard Wars, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like Magicka: Wizard Wars
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Hitscan aim and ability timing in firefights
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Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 3) - Bush ambushes and power-cube spawns hide information
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Both lean on execution about the same (6 vs 6). Biggest difference: optimization (5 vs 6) - Builds, timings, and push economy solvable.
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Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Bolt-actions reward steady aim and timing
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Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 7) - Perfect pivots and precise aerial spacing reward sharp hands.
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Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Perfect stick skill and timing dominate dribbles and finishing
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Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 5) - Simple inputs; movement and substitution timing matter
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Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Aim, swim-form movement and ink management are constant demands
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Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 7) - Aim and snap-to-cover gunplay punish slow hands
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Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - First touch, through balls, and dribbles demand precise control
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Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 1) - Almost nothing random beyond minor clash inputs
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Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Combo strings and kombat timing decide exchanges
full comparison →Game details
- Released
- 2014
- Developer
- Paradox Arctic
- Platforms
- PC
- Modes
- Multiplayer
- IGDB critics
- 68/100
- IGDB users
- 63/100