Mortal Kombat vs. DC Universe cover art

games like

Mortal Kombat vs. DC Universe

Mortal Kombat vs. DC Universe leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION7 /10READS6 /10VARIANCE1 /10OPTIMIZATION5 /10

Like Mortal Kombat vs. DC Universe, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Mortal Kombat vs. DC Universe

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Mortal Kombat: Armageddon cover art
Mortal Kombat: ArmageddonCompetitive PvP · fighting game

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Mortal Kombat Trilogy cover art
Mortal Kombat TrilogyCompetitive PvP · fighting game

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Super Smash Bros. for Wii U cover art
Super Smash Bros. for Wii UCompetitive PvP · platform fighter

Both lean on execution about the same (7 vs 7). Biggest difference: reads (6 vs 7) - Ledge-trap and landing-trap guessing against humans never converges.

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Dragon Ball Z: Budokai Tenkaichi 3 cover art
Dragon Ball Z: Budokai Tenkaichi 3Competitive PvP · arena fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (5 vs 4) - Character tiers and combo routes form a learnable layer

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SoulCalibur III cover art
SoulCalibur IIICompetitive PvP · 3D fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (6 vs 7) - Versus humans, conditioning and throw-mixup guessing decides rounds

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Marvel vs. Capcom: Clash of Super Heroes cover art
Marvel vs. Capcom: Clash of Super HeroesCompetitive PvP · tag fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Chain combos, assists and infinites demand fast precise hands

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Titanfall 2 cover art
Titanfall 2Competitive PvP · movement FPScross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (7 vs 8) - Slide-hopping and aim under speed set a high ceiling

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Paladins cover art
PaladinsCompetitive PvP · hero shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Card draft order adds mild run variance

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Counter-Strike: Condition Zero cover art
Counter-Strike: Condition ZeroCompetitive PvP · tactical FPScross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (7 vs 8) - aim and spray control decide duels

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TagPro cover art
TagProCompetitive PvP · online capture-the-flagcross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (5 vs 4) - Map routes, button plays and power-up timing are studyable

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Splatoon cover art
SplatoonCompetitive PvP · team ink shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Hidden squids in ink create momentary information gaps

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Tom Clancy's Rainbow Six: Vegas cover art
Tom Clancy's Rainbow Six: VegasCompetitive PvP · tactical FPScross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (6 vs 5) - Multiplayer angles and pushes demand reading human opponents

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Game details

Released
2008
Developer
Midway Games
Franchise
Mortal Kombat
Platforms
PS3, X360
Modes
Single player, Multiplayer
IGDB critics
77/100
IGDB users
61/100
FightingAction