Nidhogg 2 cover art

games like

Nidhogg 2

Nidhogg 2 leans Reads (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Arcade - then ranked by cheat-test profile.

EXECUTION7 /10READS8 /10VARIANCE1 /10OPTIMIZATION3 /10

Like Nidhogg 2, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Nidhogg 2

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Brawlhalla cover art
BrawlhallaCompetitive PvP · platform fighter

Both lean on reads about the same (8 vs 8). Biggest difference: execution (7 vs 8) - Frame-tight inputs and recoveries decide stocks.

full comparison →
Super Smash Bros. cover art
Super Smash Bros.Competitive PvP · platform fighter

Both lean on execution about the same (7 vs 7). Biggest difference: reads (8 vs 7) - Edgeguard and tech-chase guessing against adapting humans decides stocks.

full comparison →
Mortal Kombat cover art
Mortal KombatCompetitive PvP · fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (3 vs 5) - Frame data and matchup study converge to known answers

full comparison →
Dragon Ball Z: Budokai Tenkaichi 3 cover art
Dragon Ball Z: Budokai Tenkaichi 3Competitive PvP · arena fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: reads (8 vs 6) - Versus humans, baiting counters and vanish wars is prediction

full comparison →
TagPro cover art
TagProCompetitive PvP · online capture-the-flag

Both lean on execution about the same (7 vs 7). Biggest difference: reads (8 vs 6) - Human defenders adapt to your routes every match

full comparison →
Chivalry: Medieval Warfare cover art
Chivalry: Medieval WarfareCompetitive PvP · medieval melee combat

Both lean on execution about the same (7 vs 8). Biggest difference: execution (7 vs 8) - Swing manipulation, footwork, and parry timing

full comparison →
Tekken cover art
TekkenCompetitive PvP · 3D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: optimization (3 vs 5) - Frame data, punishes, and combo routing are studyable systems

full comparison →
SoulCalibur III cover art
SoulCalibur IIICompetitive PvP · 3D fighting game

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (3 vs 5) - Frame data, matchup study and stage knowledge run deep

full comparison →
Ultimate Chicken Horse cover art
Ultimate Chicken HorseCompetitive PvP · party platformer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (8 vs 6) - Predicting what obstacles opponents will place is genuine social reads

full comparison →
Street Fighter II' Turbo cover art
Street Fighter II' TurboCompetitive PvP · fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: optimization (3 vs 5) - Matchup theory and spacing fundamentals were codified here

full comparison →
Marvel vs. Capcom: Clash of Super Heroes cover art
Marvel vs. Capcom: Clash of Super HeroesCompetitive PvP · tag fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: optimization (3 vs 5) - Team composition and infinite-combo knowledge define the meta

full comparison →
Battlerite cover art
BattleriteCompetitive PvP · arena brawler

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Skillshot aim, dodges, and tight cooldown timing

full comparison →

Game details

Released
2017
Developer
Messhof
Platforms
Arcade, PS4, PC, Mac, XONE, Switch
Modes
Single player, Multiplayer, Split screen
IGDB critics
77/100
IGDB users
70/100
FightingIndieArcadeActionParty