Onimusha: Dawn of Dreams cover art

games like

Onimusha: Dawn of Dreams

Onimusha: Dawn of Dreams leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION6 /10READS1 /10VARIANCE1 /10OPTIMIZATION6 /10

Like Onimusha: Dawn of Dreams, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Onimusha: Dawn of Dreams

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

God of War Ragnarok cover art
God of War RagnarokPracticed Mastery · action adventure

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Ghost of Tsushima cover art
Ghost of TsushimaPracticed Mastery · open-world action

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Kingdom Hearts III cover art
Kingdom Hearts IIIPracticed Mastery · action RPG

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Darksiders Genesis cover art
Darksiders GenesisPracticed Mastery · isometric action RPG

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
God of War cover art
God of WarPracticed Mastery · hack-and-slash action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Combo timing, dodges, and QTEs set the bar

full comparison →
Batman: Arkham City cover art
Batman: Arkham CityPracticed Mastery · stealth action brawler

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Combo chains and counters need timing.

full comparison →
God of War (2005) cover art
God of War (2005)Practiced Mastery · character action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - Mythic bosses run scripted phases

full comparison →
DmC: Devil May Cry cover art
DmC: Devil May CryPracticed Mastery · character action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Angel/demon stance weaving is demanding but softer than mainline

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Darksiders cover art
DarksidersPracticed Mastery · action adventure

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - enemies are scripted

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Marvel's Spider-Man 2 cover art
Marvel's Spider-Man 2Practiced Mastery · action adventure

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (6 vs 5) - Expanded skill trees and gadget combos solvable.

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Blasphemous cover art
BlasphemousPracticed Mastery · action metroidvania

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (6 vs 5) - Rosary bead builds and routing

full comparison →
Yakuza Kiwami cover art
Yakuza KiwamiPracticed Mastery · brawler action-adventure

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Brawling combos and dodges are forgiving but present.

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Game details

Released
2006
Developer
Capcom Production Studio 2
Franchise
Onimusha
Platforms
PS2
Modes
Single player
IGDB critics
70/100
IGDB users
74/100
Hack and slash/Beat 'em upAdventureActionFantasyHistorical