Pac-Man Championship Edition cover art

games like

Pac-Man Championship Edition

Pac-Man Championship Edition leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10

Like Pac-Man Championship Edition, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Pac-Man Championship Edition

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Hotline Miami cover art
Hotline MiamiPracticed Mastery · top-down action

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (7 vs 6) - Route planning and mask choice per floor

full comparison →
Katana ZERO cover art
Katana ZEROPracticed Mastery · neo-noir action platformer

Both lean on execution about the same (8 vs 8). Biggest difference: variance (2 vs 1) - Rooms are identical on every attempt

full comparison →
Metal Slug cover art
Metal SlugPracticed Mastery · run-and-gun arcade

Both lean on execution about the same (8 vs 8). Biggest difference: variance (2 vs 1) - Spawns are nearly deterministic once a stage is learned

full comparison →
Resogun cover art
ResogunPracticed Mastery · arcade shoot-em-up

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (7 vs 6) - Keeper rescue sequencing and phase timing are fully learnable

full comparison →
Super Contra cover art
Super ContraPracticed Mastery · run-and-gun arcade

Both lean on execution about the same (8 vs 8). Biggest difference: variance (2 vs 1) - Nothing random once spawn patterns are memorised

full comparison →
Elden Ring cover art
Elden RingPracticed Mastery · open-world soulslikecross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Bosses use scripted movesets with delayed timings, not adaptation.

full comparison →
Dark Souls III cover art
Dark Souls IIIPracticed Mastery · action RPGcross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - PvP invasions exist but are optional

full comparison →
Bloodborne cover art
BloodbornePracticed Mastery · action RPGcross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Bosses follow fixed movesets; no model of you.

full comparison →
Nier: Automata cover art
Nier: AutomataPracticed Mastery · action RPGcross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Enemies follow scripted patterns; no adaptive opponent

full comparison →
Super Metroid cover art
Super MetroidPracticed Mastery · metroidvaniacross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Wall-jumps, shinesparks and boss dodges demand precise inputs

full comparison →
Super Mario Galaxy 2 cover art
Super Mario Galaxy 2Practiced Mastery · 3D platformercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (2 vs 1) - Levels are deterministic, nothing random

full comparison →
Donkey Kong cover art
Donkey KongPracticed Mastery · arcade platformercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (2 vs 1) - Barrel bounces add slight unpredictability

full comparison →

Game details

Released
2007
Developer
NAMCO BANDAI Games Inc.
Franchise
Pac-Man
Platforms
blackberry, PS3, Leapster, Android, iOS, Vita, PSP, X360, Mobile
Modes
Single player
IGDB critics
60/100
IGDB users
70/100
PuzzleArcadeAction