Power Stone cover art

games like

Power Stone

Power Stone leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Platform - then ranked by cheat-test profile.

EXECUTION6 /10READS6 /10VARIANCE3 /10OPTIMIZATION4 /10

Like Power Stone, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Power Stone

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Super Smash Bros. Brawl cover art
Super Smash Bros. BrawlCompetitive PvP · platform fighter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (6 vs 7) - Defensive bait-and-punish yomi dominates its floaty neutral.

full comparison →
Naruto Shippuden: Ultimate Ninja Storm 4 cover art
Naruto Shippuden: Ultimate Ninja Storm 4Competitive PvP · anime arena fighter

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 5) - Simple inputs; movement and substitution timing matter

full comparison →
Ultimate Chicken Horse cover art
Ultimate Chicken HorseCompetitive PvP · party platformer

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Precise platforming through player-built obstacle courses is the ceiling

full comparison →
Superfighters Deluxe cover art
Superfighters DeluxeCompetitive PvP · 2D multiplayer brawler

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Aim, blocks, throws and movement decide frantic small-arena fights

full comparison →
ARMS cover art
ARMSCompetitive PvP · arena fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: reads (6 vs 7) - Whiff-punish games against adapting humans

full comparison →
PlayStation All-Stars Battle Royale cover art
PlayStation All-Stars Battle RoyaleCompetitive PvP · platform fighter

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Items and four-player chaos add mild randomness.

full comparison →
FIFA Soccer 11 cover art
FIFA Soccer 11Competitive PvP · football simcross-genre

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Battlefield 1 cover art
Battlefield 1Competitive PvP · WWI team shootercross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - Bolt-actions reward steady aim and timing

full comparison →
Battlefield Hardline cover art
Battlefield HardlineCompetitive PvP · military FPScross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (6 vs 7) - Close-quarters gunplay and high-speed vehicle chases

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Call of Duty: Mobile cover art
Call of Duty: MobileCompetitive PvP · mobile FPScross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (6 vs 7) - Touch or controller aim and movement decide gunfights

full comparison →
Pro Evolution Soccer 6 cover art
Pro Evolution Soccer 6Competitive PvP · football simulationcross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (6 vs 7) - First touch, through balls, and dribbles demand precise control

full comparison →
Battlefield Vietnam cover art
Battlefield VietnamCompetitive PvP · military FPScross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (6 vs 7) - Gunplay, vehicle handling, and helicopter piloting

full comparison →

Game details

Released
1999
Developer
Capcom
Platforms
Arcade, DC
Modes
Single player, Multiplayer
IGDB critics
76/100
IGDB users
70/100
FightingPlatformAction