Ride cover art

games like

Ride

Ride leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Racing, Simulator - then ranked by cheat-test profile.

EXECUTION7 /10READS2 /10VARIANCE1 /10OPTIMIZATION5 /10

Like Ride, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Ride

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Grid 2 cover art
Grid 2Practiced Mastery · arcade racing

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Race Driver: Grid cover art
Race Driver: GridPracticed Mastery · circuit racing

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Ace Combat 7: Skies Unknown cover art
Ace Combat 7: Skies UnknownPracticed Mastery · arcade flight combat

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Need for Speed III: Hot Pursuit cover art
Need for Speed III: Hot PursuitPracticed Mastery · arcade racing

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 1) - Cops and rivals run scripted rubber-band behaviour

full comparison →
Burnout 3: Takedown cover art
Burnout 3: TakedownPure Mechanics · arcade combat racer

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 8) - High-speed control and takedown timing are everything

full comparison →
Forza Horizon 3 cover art
Forza Horizon 3Practiced Mastery · open-world racer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Minor traffic and event variation

full comparison →
The Crew cover art
The CrewPracticed Mastery · open-world racer

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 6) - car control across long cross-country races

full comparison →
F-Zero X cover art
F-Zero XPure Mechanics · futuristic racer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Sixty-frame control of thirty machines at top speed

full comparison →
Burnout Revenge cover art
Burnout RevengePure Mechanics · arcade combat racer

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 8) - Speed, traffic-checking, and takedowns demand sharp control

full comparison →
Need for Speed Unbound cover art
Need for Speed UnboundPracticed Mastery · arcade racing

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 6) - Arcade drift and grip handling

full comparison →
Sonic Riders cover art
Sonic RidersPracticed Mastery · hoverboard racer

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 6) - Air management, drift timing and shortcuts demand practiced hands

full comparison →
Horizon Chase Turbo cover art
Horizon Chase TurboPure Mechanics · arcade racer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 1) - Rival cars run fixed rubber-band logic

full comparison →

Game details

Released
2015
Developer
Milestone
Platforms
PS3, PS4, PC, X360, XONE
Modes
Single player, Multiplayer, Split screen
IGDB critics
62/100
IGDB users
67/100
RacingSimulatorSport