Rise of the Ronin cover art

games like

Rise of the Ronin

Rise of the Ronin leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION7 /10READS1 /10VARIANCE2 /10OPTIMIZATION6 /10

Like Rise of the Ronin, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Rise of the Ronin

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Tales of Berseria cover art
Tales of BerseriaPracticed Mastery · action RPG

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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Scarlet Nexus cover art
Scarlet NexusPracticed Mastery · action RPG

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
God of War cover art
God of WarPracticed Mastery · hack-and-slash action

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - Bosses follow fixed scripted patterns

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Bloodborne cover art
BloodbornePracticed Mastery · action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Aggressive dodges and rally timing demand sharp hands.

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Nier: Automata cover art
Nier: AutomataPracticed Mastery · action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Fast combos, dodge timing, and bullet-hell patterns demand precise inputs

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God of War Ragnarok cover art
God of War RagnarokPracticed Mastery · action adventure

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Parry timing and combo execution in combat

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Ghost of Tsushima cover art
Ghost of TsushimaPracticed Mastery · open-world action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Parry and stance timing carry duels and standoffs

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Dying Light cover art
Dying LightPracticed Mastery · parkour survival

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Parkour traversal and melee timing demanding.

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Kingdom Hearts II cover art
Kingdom Hearts IIPracticed Mastery · action RPG

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - Fully visible action systems

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Kingdom Come: Deliverance cover art
Kingdom Come: DeliverancePracticed Mastery · sim-RPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (7 vs 6) - Directional sword combat, real timing needed

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Darksiders II cover art
Darksiders IIPracticed Mastery · action adventure

Both lean on variance about the same (2 vs 2). Biggest difference: execution (7 vs 6) - faster combo combat as Death

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Zelda II: The Adventure of Link cover art
Zelda II: The Adventure of LinkPracticed Mastery · action RPG platformer

Both lean on execution about the same (7 vs 7). Biggest difference: variance (2 vs 1) - Layouts fixed, little hidden randomness

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Game details

Released
2024
Developer
Team NINJA
Platforms
PC, PS5
Modes
Single player, Multiplayer, Co-operative
IGDB critics
75/100
IGDB users
75/100
Role-playing (RPG)AdventureActionHistorical