Saint Seiya: The Hades cover art

games like

Saint Seiya: The Hades

Saint Seiya: The Hades leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION6 /10READS3 /10VARIANCE1 /10OPTIMIZATION4 /10

12 games like Saint Seiya: The Hades

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Naruto Shippuden: Ultimate Ninja Storm 2 cover art
Naruto Shippuden: Ultimate Ninja Storm 2Competitive PvP · anime arena fighter

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Timing substitutions and combos matters but inputs are simple

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James Bond 007: Nightfire cover art
James Bond 007: NightfirePracticed Mastery · licensed FPScross-genre

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Command & Conquer: Renegade cover art
Command & Conquer: RenegadePracticed Mastery · FPS strategy hybridcross-genre

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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NBA Street cover art
NBA StreetPracticed Mastery · arcade basketballcross-genre

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Medal of Honor: Allied Assault cover art
Medal of Honor: Allied AssaultPure Mechanics · military FPScross-genre

Both lean on reads about the same (3 vs 3). Biggest difference: execution (6 vs 7) - classic FPS aim, leaning, and sniping

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Castle Crashers cover art
Castle CrashersPracticed Mastery · co-op beat-em-upcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Enemy spawns follow scripted patterns with minimal randomness

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Call of Duty 3 cover art
Call of Duty 3Pure Mechanics · military FPScross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Scripted setpieces and spawn flow add minor unknowns

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Medal of Honor (2010) cover art
Medal of Honor (2010)Practiced Mastery · military FPScross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Scripted campaign, modest MP randomness

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F.E.A.R. 3 cover art
F.E.A.R. 3Practiced Mastery · horror FPScross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - Squad AI flanks convincingly but follows mappable routines

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Death's Door cover art
Death's DoorPracticed Mastery · action-adventurecross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - Scripted bosses with patterns

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Aliens vs. Predator cover art
Aliens vs. PredatorPracticed Mastery · asymmetric horror shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - human opponents in multiplayer modes

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Plants vs. Zombies: Garden Warfare cover art
Plants vs. Zombies: Garden WarfareCompetitive PvP · class-based shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 4) - Human opponents flank and juke in class-based skirmishes

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Game details

Released
2006
Developer
Dimps
Franchise
Saint Seiya
Platforms
PS2
Modes
Single player
IGDB critics
30/100
IGDB users
60/100
FightingActionFantasy