Samurai Shodown III cover art

games like

Samurai Shodown III

Samurai Shodown III leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION8 /10READS6 /10VARIANCE1 /10OPTIMIZATION4 /10

Like Samurai Shodown III, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Samurai Shodown III

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Dragon Ball Z: Budokai Tenkaichi 3 cover art
Dragon Ball Z: Budokai Tenkaichi 3Competitive PvP · arena fighting game

Both lean on reads about the same (6 vs 6). Biggest difference: execution (8 vs 7) - Combo timing, dashes and beam clashes demand fast hands

full comparison →
Chivalry: Medieval Warfare cover art
Chivalry: Medieval WarfareCompetitive PvP · medieval melee combat

Both lean on execution about the same (8 vs 8). Biggest difference: reads (6 vs 7) - Feints and drags against adapting humans

full comparison →
Mortal Kombat: Armageddon cover art
Mortal Kombat: ArmageddonCompetitive PvP · fighting game

Both lean on reads about the same (6 vs 6). Biggest difference: execution (8 vs 7) - Combo strings and kombat timing decide exchanges

full comparison →
Mortal Kombat Trilogy cover art
Mortal Kombat TrilogyCompetitive PvP · fighting game

Both lean on reads about the same (6 vs 6). Biggest difference: execution (8 vs 7) - Dial-a-combo inputs and run-meter pressure demand fast hands

full comparison →
Marvel vs. Capcom: Clash of Super Heroes cover art
Marvel vs. Capcom: Clash of Super HeroesCompetitive PvP · tag fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (6 vs 7) - Baiting a human's assist call or super is the duel

full comparison →
Battlerite cover art
BattleriteCompetitive PvP · arena brawler

Both lean on execution about the same (8 vs 8). Biggest difference: reads (6 vs 7) - Pure PvP mind games over counters and baits

full comparison →
Mortal Kombat vs. DC Universe cover art
Mortal Kombat vs. DC UniverseCompetitive PvP · crossover fighting game

Both lean on reads about the same (6 vs 6). Biggest difference: execution (8 vs 7) - Juggle combos and klose kombat timing

full comparison →
Call of Duty: Modern Warfare 3 cover art
Call of Duty: Modern Warfare 3Pure Mechanics · military FPScross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (8 vs 9) - aim and reflexes decide most engagements

full comparison →
Titanfall 2 cover art
Titanfall 2Competitive PvP · movement FPScross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - Flank uncertainty and titanfall timing only

full comparison →
Unreal Tournament (1999) cover art
Unreal Tournament (1999)Pure Mechanics · arena first-person shootercross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (8 vs 9) - Shock combo and flak cannon timing demand peak motor precision

full comparison →
Counter-Strike: Condition Zero cover art
Counter-Strike: Condition ZeroCompetitive PvP · tactical FPScross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - buy-round economy and drops vary slightly

full comparison →
Quake 4 cover art
Quake 4Pure Mechanics · arena FPScross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (6 vs 5) - Multiplayer duels reward predicting human positioning and timing

full comparison →

Game details

Released
1995
Developer
SNK
Franchise
Samurai Shodown
Platforms
Arcade, neogeoaes, PS3, Wii, PC, Saturn, PS1, PSP, Neo Geo CD
Modes
Single player, Multiplayer, Split screen
IGDB critics
65/100
IGDB users
70/100
FightingActionHistorical