Shadow Man cover art

games like

Shadow Man

Shadow Man leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Adventure - then ranked by cheat-test profile.

EXECUTION5 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10

12 games like Shadow Man

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Tomb Raider cover art
Tomb RaiderPracticed Mastery · action-adventure platformer

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Vampyr cover art
VampyrPracticed Mastery · action RPG

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Star Wars: Republic Commando cover art
Star Wars: Republic CommandoPracticed Mastery · squad tactical shooter

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

full comparison →
Ratchet & Clank: A Crack in Time cover art
Ratchet & Clank: A Crack in TimePracticed Mastery · action platformer

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Dragon's Dogma cover art
Dragon's DogmaPracticed Mastery · open-world action RPG

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Magicka 2 cover art
Magicka 2Practiced Mastery · co-op action RPG

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Tenchu: Stealth Assassins cover art
Tenchu: Stealth AssassinsPracticed Mastery · stealth action

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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SnowRunner cover art
SnowRunnerPracticed Mastery · off-road truck sim

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Grand Theft Auto: San Andreas cover art
Grand Theft Auto: San AndreasPracticed Mastery · open-world action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 4) - Flying school and drive-bys need decent hands

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Half-Life cover art
Half-LifePracticed Mastery · narrative FPS

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 6) - Combat aim and infamous platforming sections

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Dishonored cover art
DishonoredPracticed Mastery · immersive sim

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Guard AI scripted, non-adaptive.

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The Legend of Zelda: A Link to the Past cover art
The Legend of Zelda: A Link to the PastPure Optimization · action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 4) - Responsive combat and boss dodging, moderate demand

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Game details

Released
1999
Developer
Acclaim Studios Teesside
Franchise
Shadowman
Platforms
N64, PC, PS1, DC
Modes
Single player
IGDB critics
70/100
IGDB users
70/100
AdventureActionHorror