Shadow of Rome cover art

games like

Shadow of Rome

Shadow of Rome leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION6 /10READS1 /10VARIANCE1 /10OPTIMIZATION5 /10

Like Shadow of Rome, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Shadow of Rome

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Marvel's Spider-Man 2 cover art
Marvel's Spider-Man 2Practiced Mastery · action adventure

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Blasphemous cover art
BlasphemousPracticed Mastery · action metroidvania

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Trek to Yomi cover art
Trek to YomiPracticed Mastery · cinematic action game

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Batman: Arkham City cover art
Batman: Arkham CityPracticed Mastery · stealth action brawler

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Combo chains and counters need timing.

full comparison →
God of War Ragnarok cover art
God of War RagnarokPracticed Mastery · action adventure

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (5 vs 6) - Build choices and moveset mastery solve bosses

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Ghost of Tsushima cover art
Ghost of TsushimaPracticed Mastery · open-world action

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (5 vs 6) - Stance matchups, charms, and gear are solvable systems

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God of War (2005) cover art
God of War (2005)Practiced Mastery · character action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - Mythic bosses run scripted phases

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God of War III cover art
God of War IIIPure Mechanics · hack and slash

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Combo execution and QTE timing carry combat.

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Darksiders cover art
DarksidersPracticed Mastery · action adventure

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - enemies are scripted

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Alice: Madness Returns cover art
Alice: Madness ReturnsPracticed Mastery · action platformer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Float-platforming and weapon-switch combat ask moderate precision

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Yakuza Kiwami cover art
Yakuza KiwamiPracticed Mastery · brawler action-adventure

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Brawling combos and dodges are forgiving but present.

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inFamous 2 cover art
inFamous 2Practiced Mastery · open-world action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Faster combat with melee and aimed powers

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Game details

Released
2005
Developer
Capcom
Platforms
PS2
Modes
Single player
IGDB critics
75/100
IGDB users
74/100
FightingHack and slash/Beat 'em upAdventureActionFantasyHistoricalStealth