
games like
Shin Megami Tensei II
Shin Megami Tensei II leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Role-playing (RPG), Simulator, Turn-based strategy (TBS) - then ranked by cheat-test profile.
12 games like Shin Megami Tensei II
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - To-hit rolls and random encounters
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Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Level-up offerings and pickup drops are randomized.
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Pause-and-play needs minimal dexterity.
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Both lean on variance about the same (5 vs 5). Biggest difference: execution (1 vs 2) - No twitch elements; pair-up placement is the only spatial decision under time
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Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Randomized dungeon floors and fusion rolls
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Click-to-kill combat with minimal mechanical demand
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Layout design is deliberate; no twitch demands
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Both lean on execution about the same (1 vs 1). Biggest difference: optimization (8 vs 9) - Deck and tile placement reward deep optimization.
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Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Tartarus floors, shuffle cards and fusion outcomes are randomised
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - light real-time line-drawing
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Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Tartarus layouts and fusion results carry randomness
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Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 6) - Hit rolls, random maps, and unseen aliens punish constantly
full comparison →Game details
- Released
- 1994
- Developer
- Atlus
- Franchise
- Megami Tensei
- Platforms
- Wii, WiiU, Switch, SFAM
- Modes
- Single player
- IGDB users
- 80/100