Shobon no Action cover art

games like

Shobon no Action

Shobon no Action leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform, Arcade - then ranked by cheat-test profile.

EXECUTION6 /10READS0 /10VARIANCE5 /10OPTIMIZATION6 /10

Like Shobon no Action, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Shobon no Action

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Rogue Legacy cover art
Rogue LegacyPracticed Mastery · platformer roguelite

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Platformer combat requires reactive dodging and timing

full comparison →
Risk of Rain cover art
Risk of RainPracticed Mastery · roguelike shooter

Both lean on execution about the same (6 vs 6). Biggest difference: variance (5 vs 6) - Item drops and stage rolls dominate run identity.

full comparison →
Borderlands cover art
BorderlandsPracticed Mastery · looter shootercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Standard FPS aim; numbers matter more than precision

full comparison →
Payday 2 cover art
Payday 2Practiced Mastery · co-op heist shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (5 vs 4) - Random vault locations, guard patrols, and escrow rolls

full comparison →
S.T.A.L.K.E.R.: Shadow of Chernobyl cover art
S.T.A.L.K.E.R.: Shadow of ChernobylPracticed Mastery · survival FPScross-genre

Both lean on variance about the same (5 vs 5). Biggest difference: execution (6 vs 5) - Ballistic gunplay punishes sloppy aim

full comparison →
Remnant: From the Ashes cover art
Remnant: From the AshesPracticed Mastery · soulslike shootercross-genre

Both lean on variance about the same (5 vs 5). Biggest difference: execution (6 vs 7) - Souls-style dodging fused with sustained gun accuracy.

full comparison →
Deep Rock Galactic cover art
Deep Rock GalacticPracticed Mastery · co-op first-person shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Glyphids follow scripted swarm patterns, not adaptive behaviour

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Crisis Core: Final Fantasy VII cover art
Crisis Core: Final Fantasy VIIPracticed Mastery · action RPGcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - real-time dodging and attack timing

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Zenless Zone Zero cover art
Zenless Zone ZeroPracticed Mastery · gacha action RPGcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (5 vs 4) - Gacha pulls and disc-drive substats gate power

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Children of Morta cover art
Children of MortaPracticed Mastery · action roguelikecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Action combat with dodges and combos but forgiving timing.

full comparison →
Grounded cover art
GroundedPracticed Mastery · survival craftingcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Bug combat demands precise dodge timing and weapon choice

full comparison →
Elden Ring Nightreign cover art
Elden Ring NightreignPracticed Mastery · roguelike actioncross-genre

Both lean on variance about the same (5 vs 5). Biggest difference: execution (6 vs 7) - precise dodge and attack timing required

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Game details

Released
2007
Developer
Chiku
Platforms
browser, Android, PC, iOS, DC
Modes
Single player
IGDB users
56/100
PlatformPuzzleArcadeActionComedy