Skate 2 cover art

games like

Skate 2

Skate 2 leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Racing, Simulator - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE1 /10OPTIMIZATION4 /10

Like Skate 2, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Skate 2

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Need for Speed: Porsche Unleashed cover art
Need for Speed: Porsche UnleashedPracticed Mastery · arcade racer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Weighty handling model punishes sloppy inputs.

full comparison →
Driver cover art
DriverPure Mechanics · driving action game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Handbrake control and pursuit driving by feel

full comparison →
Star Wars Episode I: Racer cover art
Star Wars Episode I: RacerPure Mechanics · futuristic racer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 9) - Boost management at 600mph through canyons is pure hands.

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F-Zero cover art
F-ZeroPure Mechanics · futuristic racer

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - AI racers don't adapt

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Colin McRae Rally 2.0 cover art
Colin McRae Rally 2.0Pure Mechanics · rally racing sim

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - Mid-stage surprises minimal once pace notes are internalised

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Colin McRae: Dirt 2 cover art
Colin McRae: Dirt 2Pure Mechanics · rally racing

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - weather and surface conditions vary

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Forza Horizon 2 cover art
Forza Horizon 2Pure Mechanics · open-world racer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Racing lines, braking points and car control lead everything

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Steep cover art
SteepPure Mechanics · extreme sports sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Landing tricks and threading lines at speed is hands-first

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Octodad: Dadliest Catch cover art
Octodad: Dadliest CatchPure Mechanics · physics comedy

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Deliberately clumsy limb controls are the whole challenge

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Horizon Chase Turbo cover art
Horizon Chase TurboPure Mechanics · arcade racer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Weaving through traffic and nailing fuel pickups

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1080° Snowboarding cover art
1080° SnowboardingPure Mechanics · snowboarding racer

Both lean on execution about the same (8 vs 8). Biggest difference: reads (0 vs 1) - Head-to-head races involve little opponent modeling

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Crash Bandicoot 4: It's About Time cover art
Crash Bandicoot 4: It's About TimePure Mechanics · precision platformercross-genre

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Game details

Released
2009
Developer
EA Black Box
Platforms
PS3, X360
Modes
Single player, Multiplayer
IGDB critics
83/100
IGDB users
84/100
RacingSimulatorSportSandboxOpen world