Spartacus Legends cover art

games like

Spartacus Legends

Spartacus Legends leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION6 /10READS5 /10VARIANCE2 /10OPTIMIZATION4 /10

Like Spartacus Legends, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Spartacus Legends

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Naruto Shippuden: Ultimate Ninja Storm 4 cover art
Naruto Shippuden: Ultimate Ninja Storm 4Competitive PvP · anime arena fighter

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Simple inputs; movement and substitution timing matter

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Dragon Ball: Xenoverse cover art
Dragon Ball: XenoversePracticed Mastery · arena fighter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Online PvP rewards predicting human mixups; PvE is scripted

full comparison →
Dragon Ball Z: Budokai 3 cover art
Dragon Ball Z: Budokai 3Competitive PvP · anime fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 6) - Versus humans, baiting teleports and guessing cancels decides exchanges

full comparison →
Def Jam: Fight for NY cover art
Def Jam: Fight for NYCompetitive PvP · wrestling fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (4 vs 5) - Fighting-style blends, move purchases, venue weapons reward system knowledge.

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Jump Force cover art
Jump ForceCompetitive PvP · anime arena fighter

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 5) - 3D arena combos with generous tracking

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WWE SmackDown vs. Raw 2011 cover art
WWE SmackDown vs. Raw 2011Competitive PvP · pro wrestling game

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Reversal timing windows reward practiced reactions

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Dragon Ball GT: Final Bout cover art
Dragon Ball GT: Final BoutCompetitive PvP · anime fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: variance (2 vs 1) - Nothing hidden once movesets are known

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PlayStation All-Stars Battle Royale cover art
PlayStation All-Stars Battle RoyaleCompetitive PvP · platform fighter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 6) - Super-only kills make baiting human opponents the core decision.

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WWE 2K15 cover art
WWE 2K15Competitive PvP · wrestling game

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Reversal timing windows decide most exchanges

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Pro Evolution Soccer 2009 cover art
Pro Evolution Soccer 2009Competitive PvP · football simulationcross-genre

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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Star Wars: Battlefront II cover art
Star Wars: Battlefront IICompetitive PvP · class-based shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human opponents in multiplayer create modest prediction play

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Star Wars Battlefront cover art
Star Wars BattlefrontCompetitive PvP · multiplayer shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human lobbies add modest positional prediction

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Game details

Released
2013
Developer
Kung Fu Factory
Franchise
Spartacus
Platforms
PS3, X360
Modes
Single player, Multiplayer
IGDB critics
40/100
IGDB users
68/100
FightingAction