Tales of Maj'Eyal cover art

games like

Tales of Maj'Eyal

Tales of Maj'Eyal leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Tactical - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE6 /10OPTIMIZATION9 /10

11 games like Tales of Maj'Eyal

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Diablo II cover art
Diablo IIPure Optimization · action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Positioning and potion reflexes, little else physical

full comparison →
FTL: Faster Than Light cover art
FTL: Faster Than LightSystems & Chaos · roguelike strategy

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Pause-and-play tactics, no input precision.

full comparison →
Loop Hero cover art
Loop HeroPure Optimization · deckbuilding autobattler

Both lean on execution about the same (1 vs 1). Biggest difference: variance (6 vs 5) - Card draws and loot drops randomize.

full comparison →
X-COM: UFO Defense cover art
X-COM: UFO DefenseSystems & Chaos · turn-based strategy

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (9 vs 8) - Base economy, research order, and tactical doctrine are masterable

full comparison →
Digimon World cover art
Digimon WorldSystems & Chaos · monster raising sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Light real-time battle nudging and timing

full comparison →
Shin Megami Tensei IV cover art
Shin Megami Tensei IVPure Optimization · turn-based JRPG

Both lean on execution about the same (1 vs 1). Biggest difference: variance (6 vs 5) - Smirk procs and negotiation RNG swing fights hard.

full comparison →
Balatro cover art
BalatroSystems & Chaos · deckbuilding roguelikecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (6 vs 7) - Shop offers and card draws gate every run.

full comparison →
RimWorld cover art
RimWorldSystems & Chaos · colony simcross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: reads (0 vs 1) - Storyteller AI is randomised, not adaptive to you.

full comparison →
Mini Metro cover art
Mini MetroPure Optimization · transit puzzlecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - light real-time line-drawing

full comparison →
Oxygen Not Included cover art
Oxygen Not IncludedPure Optimization · colony engineering simcross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (6 vs 5) - Asteroid seed and geyser placement carry meaningful but bounded randomness

full comparison →
Blue Prince cover art
Blue PrinceSystems & Chaos · puzzle roguelikecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (9 vs 8) - Learning room interactions and optimal routing to reach Room 46 despite variance

full comparison →

Game details

Released
2012
Developer
Netcore Games
Platforms
Linux, PC, Mac
Modes
Single player
IGDB users
78/100
Role-playing (RPG)TacticalAdventureIndieFantasyOpen world