
games like
Tharsis leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Card & Board Game - then ranked by cheat-test profile.
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (0 vs 0). Biggest difference: variance (8 vs 7) - crits, stress events, and dungeon rolls punish plans
full comparison →
Both lean on execution about the same (0 vs 0). Biggest difference: variance (8 vs 7) - Card drops and draws gate everything
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Turn-based slot rolls need no dexterity
full comparison →
Both lean on execution about the same (0 vs 0). Biggest difference: optimization (7 vs 9) - Deck shaping and combat math are solvable.
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 2) - Kiting combat is simple but timing matters marginally
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: optimization (7 vs 9) - Joker synergies and scoring math are the core puzzle.
full comparison →
Both lean on execution about the same (0 vs 0). Biggest difference: variance (8 vs 6) - Draws, coin flips, and prize cards
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: variance (8 vs 6) - Hit rolls, random maps, and unseen aliens punish constantly
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: variance (8 vs 6) - Room deck draws randomise each run's layout and available doors
full comparison →
Both lean on execution about the same (0 vs 1). Biggest difference: execution (0 vs 1) - Minimal aiming; you just walk and use tools.
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Slow boat combat barely tests the hands
full comparison →
Both lean on execution about the same (0 vs 0). Biggest difference: variance (8 vs 6) - Daily dice rolls drive outcomes.
full comparison →