The 25th Ward: The Silver Case cover art

games like

The 25th Ward: The Silver Case

The 25th Ward: The Silver Case leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Visual Novel - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE3 /10OPTIMIZATION4 /10

12 games like The 25th Ward: The Silver Case

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Everlasting Summer cover art
Everlasting SummerLight / Casual · visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 2) - Route outcomes are hidden only until first playthroughs

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Orwell: Keeping an Eye on You cover art
Orwell: Keeping an Eye on YouSystems & Chaos · surveillance narrative sim

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 4) - Truth is hidden until you uncover contradicting datachunks

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Doki Doki Literature Club! cover art
Doki Doki Literature Club!Light / Casual · horror visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 2) - Hidden content and flags drive the horror subversion

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Animal Crossing cover art
Animal CrossingSystems & Chaos · life simulationcross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

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Life is Strange cover art
Life is StrangeSystems & Chaos · narrative adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Rewind mechanic removes virtually any failure state

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Murdered: Soul Suspect cover art
Murdered: Soul SuspectSystems & Chaos · detective adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and clue-clicking; demon stealth is trivial

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MiSide cover art
MiSideLight / Casual · narrative horror adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and minigames make light physical demands

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Pentiment cover art
PentimentSystems & Chaos · narrative mysterycross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: reads (0 vs 1) - NPCs react to choices but scripted.

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As Dusk Falls cover art
As Dusk FallsSystems & Chaos · interactive dramacross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Timed vote prompts create mild urgency but no skill ceiling

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Yume Nikki cover art
Yume NikkiSystems & Chaos · surreal explorationcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Just walking, no challenge on inputs

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Broken Sword 5: The Serpent's Curse cover art
Broken Sword 5: The Serpent's CurseSystems & Chaos · point-and-click adventurecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (4 vs 5) - Modern hint-friendly puzzles with fixed intended solutions.

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Tales of Monkey Island cover art
Tales of Monkey IslandPure Optimization · comedy adventurecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 2) - Modern design telegraphs most puzzle information.

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Game details

Released
2018
Developer
Active Gaming Media
Platforms
PS4, Linux, PC, Mac, Mobile, Switch
Modes
Single player
IGDB critics
63/100
IGDB users
88/100
PuzzleAdventureVisual NovelMystery