The Complex cover art

games like

The Complex

The Complex leans Variance (Light / Casual). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Adventure - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE3 /10OPTIMIZATION3 /10

12 games like The Complex

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Stanley Parable cover art
The Stanley ParableLight / Casual · narrative exploration

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 2) - Endings are hidden information until you wander into them

full comparison →
Life is Strange: Before the Storm cover art
Life is Strange: Before the StormLight / Casual · narrative adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 2) - Choice outcomes hidden on first playthrough

full comparison →
The Vanishing of Ethan Carter cover art
The Vanishing of Ethan CarterLight / Casual · first-person mystery

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and looking, nothing more

full comparison →
Murdered: Soul Suspect cover art
Murdered: Soul SuspectSystems & Chaos · detective adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and clue-clicking; demon stealth is trivial

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Emily is Away cover art
Emily is AwayLight / Casual · interactive fiction

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 2) - Outcomes hidden on first playthrough

full comparison →
Everlasting Summer cover art
Everlasting SummerLight / Casual · visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 2) - Route outcomes are hidden only until first playthroughs

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MiSide cover art
MiSideLight / Casual · narrative horror adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and minigames make light physical demands

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Doki Doki Literature Club! cover art
Doki Doki Literature Club!Light / Casual · horror visual novel

Both lean on execution about the same (0 vs 0). Biggest difference: variance (3 vs 2) - Hidden content and flags drive the horror subversion

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Pentiment cover art
PentimentSystems & Chaos · narrative mystery

Both lean on execution about the same (0 vs 0). Biggest difference: reads (0 vs 1) - NPCs react to choices but scripted.

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Mouthwashing cover art
MouthwashingLight / Casual · narrative horror

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and simple interactions

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Yume Nikki cover art
Yume NikkiSystems & Chaos · surreal exploration

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Just walking, no challenge on inputs

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Dreamfall Chapters cover art
Dreamfall ChaptersLight / Casual · narrative adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and dialogue selection demand nothing physical

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Game details

Released
2020
Developer
Wales Interactive
Platforms
PS4, PC, PS5, Mac, XONE, Switch
Modes
Single player
IGDB critics
72/100
IGDB users
66/100
AdventureScience fictionThriller