The Dishwasher: Dead Samurai cover art

games like

The Dishwasher: Dead Samurai

The Dishwasher: Dead Samurai leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION8 /10READS1 /10VARIANCE2 /10OPTIMIZATION5 /10

Like The Dishwasher: Dead Samurai, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

10 games like The Dishwasher: Dead Samurai

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Nier: Automata cover art
Nier: AutomataPracticed Mastery · action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (5 vs 6) - Chip loadout, weapon choice, and attack routing reward systematic planning

full comparison →
Furi cover art
FuriPure Mechanics · boss rush action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Parry timing, bullet dodging, and duel precision

full comparison →
Streets of Rage 4 cover art
Streets of Rage 4Practiced Mastery · co-op beat-em-up

Both lean on variance about the same (2 vs 2). Biggest difference: execution (8 vs 7) - Precise combo strings, parry timing, and star-move usage are decisive

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Hi-Fi Rush cover art
Hi-Fi RushPracticed Mastery · rhythm action

Both lean on execution about the same (8 vs 8). Biggest difference: variance (2 vs 1) - Minimal randomness in encounters.

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Teenage Mutant Ninja Turtles IV: Turtles in Time cover art
Teenage Mutant Ninja Turtles IV: Turtles in TimePracticed Mastery · arcade beat 'em up

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Throw timing, positioning, and boss dodges are the whole test.

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Stellar Blade cover art
Stellar BladePracticed Mastery · character action RPG

Both lean on execution about the same (8 vs 8). Biggest difference: variance (2 vs 1) - Encounters and loot are static and predictable

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Comix Zone cover art
Comix ZonePure Mechanics · comic beat 'em up

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - Enemies follow fixed attack scripts

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Astral Chain cover art
Astral ChainPracticed Mastery · character action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Dual character-Legion control demands real dexterity.

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Strider (2014) cover art
Strider (2014)Practiced Mastery · action platformer metroidvania

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Relentless slash-dash mobility and reflex combat

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Ys VIII: Lacrimosa of DANA cover art
Ys VIII: Lacrimosa of DANAPure Mechanics · action RPGcross-genre

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Game details

Released
2009
Developer
Ska Studios
Platforms
X360
Modes
Single player
IGDB critics
80/100
IGDB users
80/100
Hack and slash/Beat 'em upIndieAction