
games like
The Legend of Kyrandia 2: The Hand of Fate
The Legend of Kyrandia 2: The Hand of Fate leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Point-and-click - then ranked by cheat-test profile.
12 games like The Legend of Kyrandia 2: The Hand of Fate
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Tapping through text and puzzles, zero dexterity
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 6) - Replicant identities are randomised each playthrough
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - First-run unknowns are the whole experience; spoilers defuse it
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Fishing minigames and night dodging, light demands
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Pure reading and clicking, no physical layer
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Clues are hidden but fixed until discovered
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Call outcomes and officer rolls are uncertain
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Tenant events and directives surprise first runs
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: optimization (6 vs 7) - Unit counters and placement solve each scenario
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Hit RNG plus dungeon encounters
full comparison →
Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 6) - Random dungeon layouts, items and encounters each run
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Physics-grab interactions need only basic mouse control
full comparison →Game details
- Released
- 1993
- Developer
- Westwood Studios
- Platforms
- PC-9800 Series, PC, Mac, DOS, FM Towns
- Modes
- Single player
- IGDB users
- 79/100