Touhou Fuujinroku: Mountain of Faith cover art

games like

Touhou Fuujinroku: Mountain of Faith

Touhou Fuujinroku: Mountain of Faith leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION9 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10

Like Touhou Fuujinroku: Mountain of Faith, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Touhou Fuujinroku: Mountain of Faith

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Cuphead cover art
CupheadPure Mechanics · boss-rush platformer

Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.

full comparison →
Ghosts 'n Goblins cover art
Ghosts 'n GoblinsPure Mechanics · arcade platformer

Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.

full comparison →
Hotline Miami cover art
Hotline MiamiPracticed Mastery · top-down action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - One-hit-death rooms demand flawless fast inputs

full comparison →
Katana ZERO cover art
Katana ZEROPracticed Mastery · neo-noir action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - One-hit-death slashing and deflects demand precision

full comparison →
Metal Slug cover art
Metal SlugPracticed Mastery · run-and-gun arcade

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - Dodging dense bullet patterns and precise shots carry every credit

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Comix Zone cover art
Comix ZonePure Mechanics · comic beat 'em up

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - Brutal one-life brawling demands clean play

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Trials Fusion cover art
Trials FusionPure Mechanics · physics motocross platformer

Both lean on execution about the same (9 vs 9). Biggest difference: variance (1 vs 0) - Deterministic physics, known tracks

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Neon White cover art
Neon WhitePure Mechanics · speed-run action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Card-discarding movement tech is the entire game at maximum precision

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Resogun cover art
ResogunPracticed Mastery · arcade shoot-em-up

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - Precise overdrive timing and bullet-threading at high speed

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Trackmania Turbo cover art
Trackmania TurboPure Mechanics · arcade time-attack racer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Platform-racer precision; every millisecond of input matters

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ULTRAKILL cover art
ULTRAKILLPure Mechanics · retro first-person shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Style-ranked combat demands flawless movement, parries, and weapon-swap chains

full comparison →
Super Contra cover art
Super ContraPracticed Mastery · run-and-gun arcade

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 8) - One-hit deaths demand precise dodging and constant accurate fire

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Game details

Released
2007
Developer
Team Shanghai Alice
Franchise
Touhou Project
Platforms
PC
Modes
Single player
IGDB users
80/100
ShooterIndieArcadeActionFantasy