Track & Field cover art

games like

Track & Field

Track & Field leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Sport - then ranked by cheat-test profile.

EXECUTION9 /10READS0 /10VARIANCE0 /10OPTIMIZATION3 /10

12 games like Track & Field

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Beat Saber cover art
Beat SaberPure Mechanics · VR rhythm game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Pure full-body rhythm precision at speed

full comparison →
Colin McRae: Dirt 2 cover art
Colin McRae: Dirt 2Pure Mechanics · rally racing

Both lean on reads about the same (0 vs 0). Biggest difference: variance (0 vs 2) - weather and surface conditions vary

full comparison →
Steep cover art
SteepPure Mechanics · extreme sports sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 7) - Landing tricks and threading lines at speed is hands-first

full comparison →
Skate 3 cover art
Skate 3Pure Mechanics · skateboarding simulation

Both lean on execution about the same (9 vs 9). Biggest difference: variance (0 vs 2) - Physics jank can produce unexpected results on complex terrain

full comparison →
Trials Fusion cover art
Trials FusionPure Mechanics · physics motocross platformer

Both lean on execution about the same (9 vs 9). Biggest difference: optimization (3 vs 5) - Optimal lines and trick scoring are learnable

full comparison →
VVVVVV cover art
VVVVVVPure Mechanics · precision platformercross-genre

Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.

full comparison →
Getting Over It with Bennett Foddy cover art
Getting Over It with Bennett FoddyPure Mechanics · precision climbing gamecross-genre

Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.

full comparison →
Muse Dash cover art
Muse DashPure Mechanics · rhythm gamecross-genre

Both lean on execution about the same (9 vs 9). Otherwise the profiles match closely.

full comparison →
Celeste cover art
CelestePure Mechanics · precision platformercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Pixel-perfect dashes and wavedashes are the entire skill.

full comparison →
Guitar Hero III: Legends of Rock cover art
Guitar Hero III: Legends of RockPure Mechanics · rhythm music gamecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Through the Fire and Flames defines a hands ceiling

full comparison →
Geometry Dash cover art
Geometry DashPure Mechanics · rhythm platformercross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Frame-perfect one-button timing over relentless sequences

full comparison →
osu! cover art
osu!Pure Mechanics · rhythm gamecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (9 vs 10) - Pixel-perfect cursor aim and tapping at extreme speeds

full comparison →

Game details

Released
1985
Developer
Konami
Platforms
NES
Modes
Single player, Multiplayer
IGDB users
58/100
Sport