Trials of Mana (2020) cover art

games like

Trials of Mana (2020)

Trials of Mana (2020) leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION7 /10READS1 /10VARIANCE3 /10OPTIMIZATION6 /10

Like Trials of Mana (2020), but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Trials of Mana (2020)

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Nier: Automata cover art
Nier: AutomataPracticed Mastery · action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Fast combos, dodge timing, and bullet-hell patterns demand precise inputs

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The Evil Within 2 cover art
The Evil Within 2Practiced Mastery · survival horror shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Open-zone combat demands solid aim and positioning

full comparison →
Wuthering Waves cover art
Wuthering WavesPracticed Mastery · action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Perfect dodges, Parry timing, and echo cancels are load-bearing

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Demon's Souls cover art
Demon's SoulsPracticed Mastery · action RPG

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - World tendency and upgrade drops add mild noise.

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Final Fantasy VII Rebirth cover art
Final Fantasy VII RebirthPracticed Mastery · action RPG

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - Materia crafting and summon rolls carry minor RNG

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Tales of Berseria cover art
Tales of BerseriaPracticed Mastery · action RPG

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - Random drops matter for gear progression but rarely alter fights

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Monster Hunter Rise cover art
Monster Hunter RisePracticed Mastery · hunting action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Weapon-specific combo chains, Wirebug timing, and dodge windows demand execution

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Mount & Blade cover art
Mount & BladePracticed Mastery · medieval sandbox RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Directional blocking and couched-lance timing demand real skill

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Scarlet Nexus cover art
Scarlet NexusPracticed Mastery · action RPG

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - Random item drops for brain map currency are minor

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Baldur's Gate: Dark Alliance cover art
Baldur's Gate: Dark AlliancePracticed Mastery · action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Action RPG in real-time; dodging and attack timing matter substantially

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Hexen: Beyond Heretic cover art
Hexen: Beyond HereticPracticed Mastery · retro first-person shooter

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - Enemies are scripted; no adaptive opponent exists

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Sniper Elite 4 cover art
Sniper Elite 4Practiced Mastery · tactical stealth shootercross-genre

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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Game details

Released
1995
Developer
Square
Platforms
Satellaview, SNES, SFAM
Modes
Single player, Multiplayer, Co-operative
IGDB users
87/100
Role-playing (RPG)AdventureActionFantasyOpen world