
games like
Trials of Mana (2020)
Trials of Mana (2020) leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.
Like Trials of Mana (2020), but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like Trials of Mana (2020)
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Fast combos, dodge timing, and bullet-hell patterns demand precise inputs
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Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Open-zone combat demands solid aim and positioning
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Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Perfect dodges, Parry timing, and echo cancels are load-bearing
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Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - World tendency and upgrade drops add mild noise.
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Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - Materia crafting and summon rolls carry minor RNG
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Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - Random drops matter for gear progression but rarely alter fights
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Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Weapon-specific combo chains, Wirebug timing, and dodge windows demand execution
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Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Directional blocking and couched-lance timing demand real skill
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Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - Random item drops for brain map currency are minor
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Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Action RPG in real-time; dodging and attack timing matter substantially
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Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - Enemies are scripted; no adaptive opponent exists
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Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.
full comparison →Game details
- Released
- 1995
- Developer
- Square
- Platforms
- Satellaview, SNES, SFAM
- Modes
- Single player, Multiplayer, Co-operative
- IGDB users
- 87/100