UEFA Euro 2004: Portugal cover art

games like

UEFA Euro 2004: Portugal

UEFA Euro 2004: Portugal leans Execution (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Sport - then ranked by cheat-test profile.

EXECUTION6 /10READS5 /10VARIANCE2 /10OPTIMIZATION4 /10

12 games like UEFA Euro 2004: Portugal

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Pro Evolution Soccer 2009 cover art
Pro Evolution Soccer 2009Competitive PvP · football simulation

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

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FIFA Soccer 11 cover art
FIFA Soccer 11Competitive PvP · football sim

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 6) - Human opponents' defensive habits and attacking patterns must be modelled

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Def Jam: Fight for NY cover art
Def Jam: Fight for NYCompetitive PvP · wrestling fighting game

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (4 vs 5) - Fighting-style blends, move purchases, venue weapons reward system knowledge.

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WWE SmackDown vs. Raw 2011 cover art
WWE SmackDown vs. Raw 2011Competitive PvP · pro wrestling game

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Reversal timing windows reward practiced reactions

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NBA 2K16 cover art
NBA 2K16Competitive PvP · basketball simulation

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (4 vs 5) - Playbooks, rotations and roster building reward deep study

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WWE 2K15 cover art
WWE 2K15Competitive PvP · wrestling game

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Reversal timing windows decide most exchanges

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NBA 2K14 cover art
NBA 2K14Competitive PvP · basketball simulation

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (4 vs 5) - Playbook knowledge and roster management reward study

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Star Wars: Battlefront II cover art
Star Wars: Battlefront IICompetitive PvP · class-based shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human opponents in multiplayer create modest prediction play

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Star Wars Battlefront cover art
Star Wars BattlefrontCompetitive PvP · multiplayer shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human lobbies add modest positional prediction

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Battlefield Hardline cover art
Battlefield HardlineCompetitive PvP · military FPScross-genre

Both lean on reads about the same (5 vs 5). Biggest difference: execution (6 vs 7) - Close-quarters gunplay and high-speed vehicle chases

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Battlefield 1942 cover art
Battlefield 1942Competitive PvP · large-scale multiplayer FPScross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (5 vs 4) - Human teams adapt flanks and vehicle pushes.

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Naruto Shippuden: Ultimate Ninja Storm 4 cover art
Naruto Shippuden: Ultimate Ninja Storm 4Competitive PvP · anime arena fightercross-genre

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Simple inputs; movement and substitution timing matter

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Game details

Released
2004
Developer
EA Canada
Platforms
XBOX, PC, PS2
Modes
Single player, Multiplayer, Co-operative
IGDB critics
77/100
IGDB users
65/100
SportNon-fiction